• 个人简介

    贤者之屋

    坚持日拱一卒,每天进步一点点
    #include <bits/stdc++.h>
    using namespace std;
    #define int long long
    const int N = 200005;
    struct Tree {
        int l, r, maxv;
    } tr[N * 4];
    int m, p;
    int n = 0; 
    int last_ans = 0; 
    void build(int u, int l, int r) {
        tr[u].l = l;
        tr[u].r = r;
        tr[u].maxv = 0;
        if (l == r) return;
        int mid = (l + r) >> 1;
        build(u << 1, l, mid);
        build(u << 1 | 1, mid + 1, r);
    }
    void update(int u, int pos, int val) {
        if (tr[u].l == tr[u].r) {
            tr[u].maxv = val;
            return;
        }
        int mid = (tr[u].l + tr[u].r) >> 1;
        if (pos <= mid) update(u << 1, pos, val);
        else update(u << 1 | 1, pos, val);
        tr[u].maxv = max(tr[u << 1].maxv, tr[u << 1 | 1].maxv);
    }
    int query(int u, int l, int r) {
        if (l <= tr[u].l && tr[u].r <= r) {
            return tr[u].maxv;
        }
        int mid = (tr[u].l + tr[u].r) >> 1;
        int res = 0;
        if (l <= mid) res = max(res, query(u << 1, l, r));
        if (r > mid) res = max(res, query(u << 1 | 1, l, r));
        return res;
    }
    signed main() {
        cin >> m >> p;
        build(1, 1, m); 
        for (int i = 1; i <= m; i++) {
            char op;
            cin >> op;
            if (op == 'A') {
                int t;
                cin >> t;
                int val = (t + last_ans) % p;
                n++;
                update(1, n, val);
            } else { 
                int L;
                cin >> L;
                last_ans = query(1, n - L + 1, n);
                cout << last_ans << '\n';
            }
        }
    }
    
    骗分过样例,暴力出奇迹。
    数学先打表,DP看运气。
    穷举TLE,递推UKE。
    模拟MLE,贪心还CE。
    想要骗到分,就要有方法。
    图论背模板,数论背公式。
    动规背方程,高精背代码。
    如果都没背,干脆输样例。
    模拟只会猜题意,贪心只能过样例;
    数学上来先打表,DP一般看规律.
    递归递推伤不起,搜索茫然TLE;
    分治做得像枚举,暴力枚举数第一.
    
    你看待痛苦的方式,就是你对待人生的方式
    
    数学是火,点亮物理的灯;
    物理是灯,照亮化学的路;
    化学是路,通向生物的坑;
    生物是坑,埋葬学理的人。 
    文言是火,点亮历史宫灯;
    历史是灯,照亮社会之路;
    社会是路,通向哲学大坑;
    哲学是坑,埋葬文科生。
    
    关于学好OI的一些参考书籍:
    第一阶段: 《信息学奥赛一本通》 《信息学分析讲义》
    第二阶段: 《彷徨》
    第三阶段: 《教你怎么不生气》 《佛经》 《老子》《沉默的愤怒》
    第四阶段: 《颈椎病康复指南》 《腰椎间盘突出日常护理》 《心脏病的预防与防治》 《高血压降压宝典》 《强迫症的自我恢复》 《精神病症状学》
    第五阶段: 《活着》
    第六阶段: 《冥府指南》
    
    悲观者永远正确,乐观者永远向前
    
    算法可能会欺骗你,可暴力不会 
    
    你永远想不到,出卖你的,往往是你的朋友——为了荣誉,不惜牺牲一切,强者总是没人支持,但是俗话说,犹豫就会败北,果断等于白给,所以现在,去追逐我们自己的梦想,活着,为了地位而努力吧
    
    这一天,人们想起了曾经被巨人支配的恐惧
    
    觉醒吧!坐在羽绒垫子上、躺在毯子下面,如何扬名于天下?没有努力,人生就是虚度,在人间的丰功伟绩就如水中的泡沫或者风中的烟雾
    
    
    

    贤者游戏

    #include <bits/stdc++.h>
    #include <stdio.h>
    #include <conio.h>
    #include <chrono>
    #include <thread>
    #include <windows.h>
    #include <cstdlib>
    using namespace std;
    string jqx[100];
    struct p {
    	int h;
    	int g;
    	int f;
    	double dj;
    	string jn;
    	bool j;
    	string name;
    	string ne;
    	long long jb=0;
    };
    struct gw {
    	int h;
    	int g;
    	int f;
    	string name;
    };
    struct fbn {
    	string nm;
    	bool js=false;
    };
    p player;
    p sz;
    fbn fb[8];
    bool ps=false;
    bool bfb=true;
    void jixujian() {
    	this_thread::sleep_for(chrono::duration<double>(1.5));
    	cout<<endl;
    	cout<<"按a以继续----------";
    	while (_getch()!='a') {}
    }
    void jq() {
    	for (int i=1; i<=16; i++) {
    		system("cls");
    		cout<<"剧情"<<endl<<endl;
    		cout<<"   "<<jqx[i];
    		if (i==16) {
    			break;
    		}
    		cout<<endl;
    		jixujian();
    	}
    	for (int i=1; i<=5; i++) {
    		this_thread::sleep_for(chrono::duration<double>(1));
    		cout<<'.';
    	}
    	this_thread::sleep_for(chrono::duration<double>(1.5));
    	system("cls");
    	this_thread::sleep_for(chrono::duration<double>(1.5));
    }
    void bt() {
    	cout<<"   ";
    	this_thread::sleep_for(chrono::duration<double>(0.3));
    	for (int i=1; i<=4; i++) {
    		if (i==1) {
    			cout<<"冒 ";
    		} else if(i==2) {
    			cout<<"险 ";
    		} else if(i==3) {
    			cout<<"乱 ";
    		} else {
    			cout<<"斗";
    		}
    		this_thread::sleep_for(chrono::duration<double>(0.3));
    	}
    	cout<<endl;
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	string v="The Adventure Brawl";
    	for (int i=0; i<v.size(); i++) {
    		cout<<v[i];
    		this_thread::sleep_for(chrono::duration<double>(0.2));
    	}
    	cout<<endl;
    	jixujian();
    	system("cls");
    	this_thread::sleep_for(chrono::duration<double>(2));
    }
    void fba(int n) {
    	this_thread::sleep_for(chrono::duration<double>(1.5));
    	if (n==1) {
    		cout<<"主线任务---击败所有小兵:野生刘姥姥";//75 50 200
    		this_thread::sleep_for(chrono::duration<double>(2));
    		system("cls");
    	}
    	if (n==2) {
    		cout<<"主线任务---击败所有将领:痔疮战士·肛铁侠";//100 88 350
    		this_thread::sleep_for(chrono::duration<double>(2));
    		system("cls");
    	}
    	if (n==3) {
    		cout<<"主线任务---击败泥坑天王小猪猎奇";//150 100 370
    		this_thread::sleep_for(chrono::duration<double>(2));
    		system("cls");
    	}
    	if (n==4) {
    		cout<<"主线任务---击败眼泪天王烤乳猪乔治";//150 150 500
    		this_thread::sleep_for(chrono::duration<double>(2));
    		system("cls");
    	}
    	if (n==5) {
    		cout<<"主线任务---击败开朗天王翠花妈妈";
    		this_thread::sleep_for(chrono::duration<double>(2));//200 200 650
    		system("cls");
    	}
    	if (n==6) {
    		cout<<"主线任务---击败权威天王肘击爸爸";
    		this_thread::sleep_for(chrono::duration<double>(2));//230 210 800
    		system("cls");
    	}
    	if (n==7) {
    		cout<<"主线任务---击败头目吉吉国王";//333 333 850,666 666 1111
    		this_thread::sleep_for(chrono::duration<double>(2));
    		system("cls");
    	}
    	srand(time(0));
    	cout<<"提示-----"<<endl;
    	if (rand()%4==0) {
    		cout<<"系统会实时汇报每一只怪物的血量...";
    	} else if(rand()%4==1) {
    		cout<<"怪物被打败时名字会消失...";
    	} else if (rand()%4==2) {
    		cout<<"没血时会自动退出...";
    	} else {
    		cout<<"等级越高,解锁的地图越多...";
    	}
    	this_thread::sleep_for(chrono::duration<double>(3.5));
    	system("cls");
    }
    void tcfb() {
    	system("cls");
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<"退出副本中";
    	for (int i=1; i<=7; i++) {
    		this_thread::sleep_for(chrono::duration<double>(1));
    		cout<<'.';
    	}
    	system("cls");
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<"退出成功";
    	this_thread::sleep_for(chrono::duration<double>(1));
    	system("cls");
    }
    void cszc() {
    	cout<<"您好尊敬的"<<player.name<<"玩家,正在把您传送至主城";
    	for (int i=1; i<=5; i++) {
    		this_thread::sleep_for(chrono::duration<double>(1));
    		cout<<'-';
    	}
    	this_thread::sleep_for(chrono::duration<double>(1));
    	cout<<"传送成功";
    	this_thread::sleep_for(chrono::duration<double>(1));
    	system("cls");
    }
    bool csjm() {
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<endl<<"    ----冒险乱斗----"<<endl;
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<"  |    [开始游戏]    |"<<endl;
    	cout<<"  |  (勇士--正传篇)  |"<<endl;
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<endl<<"   ------------------输入任意键开始";
    	char n=_getch();
    	system("cls");
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<endl<<"  加载中";
    	for (int i=1; i<=12; i++) {
    		this_thread::sleep_for(chrono::duration<double>(0.5));
    		cout<<'.';
    	}
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	system("cls");
    	cout<<endl<<"  等待中";
    	for (int i=1; i<=5; i++) {
    		this_thread::sleep_for(chrono::duration<double>(2));
    		cout<<'-';
    	}
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	system("cls");
    	cout<<endl<<"  加载成功---";
    	this_thread::sleep_for(chrono::duration<double>(1));
    	system("cls");
    }
    void xzzy() {
    	cout<<"-------------------"<<endl;
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	string s[3];
    	cout<<"请选择职业---"<<endl<<endl;
    	this_thread::sleep_for(chrono::duration<double>(1));
    	s[0]="1.战士\n攻击75 防御55 血量250\n技能:视死如归\n(血量低于50,攻击增加30\n";
    	s[1]="2.刺客\n攻击80 防御50 血量180\n技能:自尽\n(血量减50,攻击加10\n";
    	s[2]="3.法师\n攻击70 防御52 血量280\n技能:起死回生\n(血量低于30,血量变成150\n";
    	cout<<s[0]<<endl<<s[1]<<endl<<s[2]<<endl;
    	cout<<"输入职业序号(1-3):";
    	string zy;
    	cin>>zy;
    	while (zy!="1" && zy!="2" && zy!="3" && zy!="666" && zy!="杀!!!") {
    		cout<<"输入错误,请重新输入:";
    		cin>>zy;
    	}
    	system("cls");
    	if (zy=="1") {
    		cout<<"您的职业:战士";
    		player.jn="视死如归";
    		player.f=55;
    		player.g=75;
    		player.h=250;
    		player.j=true;
    		player.dj=0;
    		player.ne="战士";
    	}
    	if (zy=="2") {
    		cout<<"您的职业:刺客";
    		player.jn="自尽";
    		player.f=50;
    		player.g=80;
    		player.h=180;
    		player.j=true;
    		player.dj=0;
    		player.ne="刺客";
    	}
    	if (zy=="3") {
    		cout<<"您的职业:法师";
    		player.jn="起死回生";
    		player.f=52;
    		player.g=70;
    		player.h=280;
    		player.j=true;
    		player.dj=0;
    		player.ne="法师";
    	}
    	if (zy=="666") {
    		cout<<"恭喜您获得隐藏职业:幸运天使";
    		player.f=90;
    		player.g=60;
    		player.h=300;
    		player.dj=0;
    		player.ne="幸运天使";
    	}
    	if (zy=="杀!!!") {
    		cout<<"恭喜您获得隐藏职业:恶魔";
    		player.f=999;
    		player.g=999;
    		player.h=9999;
    		player.dj=99;
    		player.ne="恶魔";
    	}
    	sz=player;
    	this_thread::sleep_for(chrono::duration<double>(3));
    	system("cls");
    	this_thread::sleep_for(chrono::duration<double>(1));
    	cout<<"请输入您的名称:";
    	cin>>player.name;
    	this_thread::sleep_for(chrono::duration<double>(1));
    }
    void battle(gw monster) {
    	system("cls");
    	cout<<"战斗开始!"<<endl;
    	this_thread::sleep_for(chrono::duration<double>(1));
    	int round = 1;
    	while(player.h > 0 && monster.h > 0) {
    		system("cls");
    		cout<<"第"<<round<<"回合"<<endl;
    		cout<<"-------------------"<<endl;
    		cout<<player.name<<"(HP:"<<player.h<<") vs "<<monster.name<<"(HP:"<<monster.h<<")"<<endl;
    		cout<<"-------------------"<<endl;
    		cout<<"1.攻击"<<endl;
    		cout<<"2.防御"<<endl;
    		if(player.j) {
    			cout<<"3.使用技能("<<player.jn<<")"<<endl;
    		}
    		char choice = _getch();
    		while(choice != '1' && choice != '2' && (choice != '3' || !player.j)) {
    			choice = _getch();
    		}
    		int player_damage = 0;
    		int monster_damage = 0;
    		if(choice == '1') {
    			player_damage = max(1, player.g - monster.f/2);
    			monster.h -= player_damage;
    			cout<<player.name<<"对"<<monster.name<<"造成了"<<player_damage<<"点伤害!"<<endl;
    		} else if(choice == '2') {
    			cout<<player.name<<"采取了防御姿态!"<<endl;
    			player.f += 10;
    		} else if(choice == '3') {
    			if(player.jn == "视死如归") {
    				if(player.h <= 50) {
    					player.g += 30;
    					cout<<player.name<<"发动技能"<<player.jn<<",攻击力增加30!"<<endl;
    				} else {
    					cout<<"血量高于50,无法发动技能!"<<endl;
    				}
    			} else if(player.jn == "自尽") {
    				player.h -= 50;
    				player.g += 10;
    				cout<<player.name<<"发动技能"<<player.jn<<",血量减少50,攻击力增加10!"<<endl;
    			} else if(player.jn == "起死回生") {
    				if(player.h <= 30) {
    					player.h = 150;
    					cout<<player.name<<"发动技能"<<player.jn<<",血量恢复到150!"<<endl;
    				} else {
    					cout<<"血量高于30,无法发动技能!"<<endl;
    				}
    			}
    		}
    		this_thread::sleep_for(chrono::duration<double>(1));
    		if(monster.h>0) {
    			monster_damage = max(1,monster.g - player.f/2);
    			player.h-=monster_damage;
    			cout<<monster.name<<"对"<<player.name<<"造成了"<<monster_damage<<"点伤害!"<<endl;
    		}
    		if(choice=='2') {
    			player.f-=10;
    		}
    		this_thread::sleep_for(chrono::duration<double>(1.5));
    		round++;
    	}
    	system("cls");
    	if(player.h>0) {
    		if (monster.name=="头目吉吉国王"){
    			ps=true; 
    		}
    		cout<<"胜利!"<<monster.name<<"被击败了!"<<endl;
    		player.jb+=rand()%51;
    		player.dj+=1;
    		cout<<"获得"<<rand()%51<<"卢比!"<<endl;
    		cout<<"经验值增加!"<<endl;
    	} else {
    		cout<<"失败!"<<player.name<<"被击败了!"<<endl;
    		player.h=max(1,sz.h/3);
    	}
    	player=sz; 
    	this_thread::sleep_for(chrono::duration<double>(2));
    }
    void jzfb(int n) {
    	system("cls");
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<"正在进入副本中";
    	for (int i=1; i<=7; i++) {
    		this_thread::sleep_for(chrono::duration<double>(1));
    		cout<<'.';
    	}
    	this_thread::sleep_for(chrono::duration<double>(1));
    	system("cls");
    	cout<<"加载成功!";
    	this_thread::sleep_for(chrono::duration<double>(1));
    	system("cls");
    	fba(n);
    	gw monster;
    	if (n==1) {
    		monster.name="野生刘姥姥";
    		monster.h=200;
    		monster.g=75;
    		monster.f=50;
    	}
    	if (n==2) {
    		monster.name="痔疮战士·肛铁侠";
    		monster.h=350;
    		monster.g = 100;
    		monster.f = 88;
    	}
    	if (n==3) {
    		monster.name="泥坑天王小猪猎奇";
    		monster.h=370;
    		monster.g=150;
    		monster.f=100;
    	}
    	if (n==4) {
    		monster.name="眼泪天王烤乳猪乔治";
    		monster.h=500;
    		monster.g=150;
    		monster.f=150;
    	}
    	if (n==5) {
    		monster.name="开朗天王翠花妈妈";
    		monster.h=650;
    		monster.g=200;
    		monster.f=200;
    	}
    	if (n==6) {
    		monster.name="权威天王肘击爸爸";
    		monster.h=800;
    		monster.g=230;
    		monster.f=210;
    	}
    	if (n==7) {
    		monster.name="头目吉吉国王";
    		monster.h=1111;
    		monster.g=666;
    		monster.f=666;
    	}
    	battle(monster);
    	if (fb[7].js && ps){
    		system("cls");
    		MessageBoxA(NULL,"游戏已通关!", "完结提示", MB_OK);
    	}
    	if (player.dj>=9){
    		fb[2].js=true;
    	}
    	if (player.dj>=19){
    		fb[3].js=true;
    	}
    	if (player.dj>=29){
    		fb[4].js=true;
    	}
    	if (player.dj>=39){
    		fb[5].js=true;
    	}
    	if (player.dj>=49){
    		fb[6].js=true;
    	}
    	if (player.dj>=59){
    		fb[7].js=true;
    	}
    	tcfb();
    }
    void fbdg() {
    	while (true) {
    		for (int i=1; i<8; i++) {
    			this_thread::sleep_for(chrono::duration<double>(0.5));
    			cout<<i<<'.'<<fb[i].nm;
    			if (fb[i].js) {
    				cout<<"(已解锁)"<<endl;
    			} else {
    				cout<<"(未解锁)"<<endl;
    			}
    		}
    		this_thread::sleep_for(chrono::duration<double>(0.5));
    		cout<<"请输入您要进入的副本序号(0为退出)"<<endl;
    		char c=_getch();
    		while (((c!='1' && c!='2' && c!='3' && c!='4' && c!='5' && c!='6' && c!='7') || fb[c-'0'].js==false) && c!='0') {
    			if(c!='1' && c!='2' && c!='3' && c!='4' && c!='5' && c!='6' && c!='7') {
    				cout<<"输入错误"<<endl;
    			} else {
    				cout<<"副本未解锁"<<endl;
    			}
    			c=_getch();
    		}
    		if (c=='0') {
    			system("cls");
    			cout<<"正在退出中";
    			for (int i=1; i<=6; i++) {
    				this_thread::sleep_for(chrono::duration<double>(0.5));
    				cout<<'.';
    			}
    			this_thread::sleep_for(chrono::duration<double>(0.5));
    			system("cls");
    			cout<<"退出成功";
    			this_thread::sleep_for(chrono::duration<double>(1));
    			return;
    		}
    		jzfb(c-'0');
    	}
    }
    void sc() {
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<"这里是商城,您可以随心所欲地买东西—"<<endl;
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<"1.一滴血(150卢比)"<<endl;
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<"2.一个防御值(150卢比)"<<endl;
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<"3.金箍棒碎片(加10攻击,2000卢比)"<<endl;
    	this_thread::sleep_for(chrono::duration<double>(0.5));
    	cout<<"请输入你要买的东西的序号(0为退出)"<<endl;
    	string c;
    	bool flag=true;
    	bool bbb=true;
    	while (true) {
    		if (player.jb>99999999999999999) {
    			player.jb=99999999999999999;
    		}
    		if (flag) {
    			flag=false;
    			cout<<"您的钱数:"<<player.jb<<"卢比"<<endl;
    		}
    		cin>>c;
    		if (c!="0" && c!="1" && c!="2" && c!="3" && c!="恶魔") {
    			while (c!="0" && c!="1" && c!="2" && c!="3" && c!="恶魔") {
    				cout<<"输入错误,请重新输入"<<endl;
    				cin>>c;
    			}
    		}
    		if (c=="0") {
    			system("cls");
    			cout<<"退出中";
    			for (int i=1; i<=7; i++) {
    				this_thread::sleep_for(chrono::duration<double>(0.5));
    				cout<<'.';
    			}
    			this_thread::sleep_for(chrono::duration<double>(0.5));
    			cout<<"退出成功";
    			this_thread::sleep_for(chrono::duration<double>(1));
    			return;
    		}
    		if (c=="恶魔" && bbb) {
    			bbb=false;
    			cout<<"您已解锁隐藏成就,杀戮之剑,获得大量卢比"<<endl;
    			player.jb=99999999999999999;
    		} else if (!bbb && c=="恶魔") {
    			cout<<"此成就兑换已经无效"<<endl;
    			continue;
    		}
    		if (c=="1") {
    			if (player.jb>=150) {
    				player.jb-=150;
    				player.h++;
    				cout<<"购买成功"<<endl;
    			} else {
    				cout<<"卢比不足,无法购买"<<endl;
    			}
    		} else if (c=="2") {
    			if (player.jb>=150) {
    				player.jb-=150;
    				player.f++;
    				cout<<"购买成功"<<endl;
    			} else {
    				cout<<"卢比不足,无法购买"<<endl;
    			}
    		} else if (c=="3") {
    			if (player.jb>2000) {
    				player.jb-=2000;
    				player.g+=10;
    				cout<<"购买成功"<<endl;
    			} else {
    				cout<<"卢比不足,无法购买"<<endl;
    			}
    		}
    		sz=player;
    		cout<<"您的剩余卢比:"<<player.jb<<endl;
    	}
    }
    void grzy() {
    	this_thread::sleep_for(chrono::duration<double>(1));
    	cout<<"个人信息:"<<endl;
    	this_thread::sleep_for(chrono::duration<double>(1));
    	cout<<"游戏名称 "<<player.name<<endl;
    	this_thread::sleep_for(chrono::duration<double>(1));
    	cout<<"角色名称 "<<player.ne<<endl;
    	this_thread::sleep_for(chrono::duration<double>(1));
    	cout<<"攻击 "<<player.g<<','<<"防御 "<<player.f<<','<<"血量 "<<player.h<<endl;
    	this_thread::sleep_for(chrono::duration<double>(1));
    	cout<<"技能 ";
    	if (player.jn=="") {
    		cout<<"无"<<endl;
    	} else {
    		cout<<player.jn;
    	}
    	this_thread::sleep_for(chrono::duration<double>(1));
    	cout<<endl;
    	cout<<"等级 "<<player.dj*1<<endl;
    	this_thread::sleep_for(chrono::duration<double>(1));
    	cout<<"卢比 "<<player.jb<<endl;
    	jixujian();
    }
    void zc() {
    	while (true) {
    		system("cls");
    		this_thread::sleep_for(chrono::duration<double>(0.5));
    		cszc();
    		cout<<"尊敬的"<<player.name<<"玩家,请您选择要做的事情"<<endl<<"1是打怪"<<endl<<"2是商城"<<endl<<"3是角色信息"<<endl<<"4是暂停游戏"<<endl;
    		char c=_getch();
    		while (c!='1' && c!='2' && c!='3' && c!='4') {
    			cout<<"输入错误,请重新输入"<<endl;
    			c=_getch();
    		}
    		system("cls");
    		if (c=='1') {
    			fbdg();
    		} else if (c=='2') {
    			sc();
    		} else if(c=='3') {
    			grzy();
    		} else {
    			bt();
    		}
    	}
    }
    void main2() {
    	system("color a");
    	fb[1].nm="初始空岛";
    	fb[1].js=true;
    	fb[2].nm="初始台地";
    	fb[3].nm="水之神殿";
    	fb[4].nm="火之神殿";
    	fb[5].nm="风之神殿";
    	fb[6].nm="雷之神殿";
    	fb[7].nm="海拉鲁城堡";
    	jqx[1]="在遥远的过去,你在一\n个幸福的国度,人们也\n安居乐业...";
    	jqx[2]="但有一天,吉吉召\n集了国家内的所有人,\n并宣布了件事情...";
    	jqx[3]="“从现在开始,吸气要扣税!!!\n我把公主囚禁了,现在我是王!!!”";
    	jqx[4]="大家不得不服从,但有\n些人去刺杀吉吉国王...";
    	jqx[5]="但是无一都失败了...";
    	jqx[6]="因为吉吉国王安排了四大天王镇守四方,分别是...";
    	jqx[7]="泥坑天王,小猪猎奇!";
    	jqx[8]="眼泪天王,小猪猎奇弟弟,烤乳猪乔治!";
    	jqx[9]="开朗天王,小猪猎奇妈妈,翠花!";
    	jqx[10]="权威天王,小猪猎奇的肘击爸爸!";
    	jqx[11]="但是一个人,他嘲讽了起来...";
    	jqx[12]="他讨伐吉吉国王的事,\n你们一定都听说过...";
    	jqx[13]="有人说,他在那场战斗\n中获得了无尚力量---";
    	jqx[14]="有人说,他在讨伐吉吉国王\n的路上战死了---";
    	jqx[15]="还有人说,他只不过是\n人们编造出的无名小卒...";
    	jqx[16]="但接下来我要说的故事———你们一定没有听过";
    	csjm();
    	if (bfb) {
    		cout<<"触发剧情!!!"<<endl;
    		this_thread::sleep_for(chrono::duration<double>(1.5));
    		system("cls");
    		this_thread::sleep_for(chrono::duration<double>(1));
    		jq();
    		bfb=false;
    	}
    	bt();
    	xzzy();
    	zc();
    }
    int main() {
    	main2();
    	return 0;
    }
    
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