#include<iostream>
#include<time.h>
#include<stdio.h>
#include <stdlib.h>
using namespace std;
struct pai {
	int paifu;
	int huase;
	int yanse;
	int dianshu;
	int leixing;
	int changdu;
	void Kanpai() {
		if(paifu==0||paifu==1);
		else
			printf("牌副参数错误!\n");
		switch(huase) {
			case 0:
				cout<<"黑桃";
				break;
			case 1:
				cout<<"红桃";
				break;
			case 2:
				cout<<"草花";
				break;
			case 3:
				cout<<"方片";
				break;
			case -1:
				cout<<"无色";
				break;
			default:
				printf("花色错误!\n");
				break;
		}
		switch(dianshu) {
			case 0:
				cout<<"A ";
				break;
			case 1:
				cout<<"2 ";
				break;
			case 2:
				cout<<"3 ";
				break;
			case 3:
				cout<<"4 ";
				break;
			case 4:
				cout<<"5 ";
				break;
			case 5:
				cout<<"6 ";
				break;
			case 6:
				cout<<"7 ";
				break;
			case 7:
				cout<<"8 ";
				break;
			case 8:
				cout<<"9 ";
				break;
			case 9:
				cout<<"10 ";
				break;
			case 10:
				cout<<"J ";
				break;
			case 11:
				cout<<"Q ";
				break;
			case 12:
				cout<<"K ";
				break;
			case -1:
				cout<<"无点数";
				break;
			default:
				printf("点数错误!\n");
				break;
		}
		switch(leixing) {
			case 101:
				cout<<"【杀】"<<endl;
				break;
			case 102:
				cout<<"【闪】"<<endl;
				break;
			case 103:
				cout<<"【桃】"<<endl;
				break;
			case 201:
				cout<<"【过河拆桥】"<<endl;
				break;
			case 202:
				cout<<"【顺手牵羊】"<<endl;
				break;
			case 203:
				cout<<"【无中生有】"<<endl;
				break;
			case 204:
				cout<<"【决斗】"<<endl;
				break;
			case 205:
				cout<<"【借刀杀人】"<<endl;
				break;
			case 206:
				cout<<"【桃园结义】"<<endl;
				break;
			case 207:
				cout<<"【五谷丰登】"<<endl;
				break;
			case 208:
				cout<<"【南蛮入侵】"<<endl;
				break;
			case 209:
				cout<<"【万箭齐发】"<<endl;
				break;
			case 210:
				cout<<"【无懈可击】"<<endl;
				break;
			case 251:
				cout<<"【乐不思蜀】"<<endl;
				break;
			case 252:
				cout<<"【闪电】"<<endl;
				break;
			case 301:
				cout<<"【诸葛连弩(1)】"<<endl;
				break;
			case 302:
				cout<<"【雌雄双股剑(2)】"<<endl;
				break;
			case 303:
				cout<<"【青釭剑(2)】"<<endl;
				break;
			case 304:
				cout<<"【青龙偃月刀(3)】"<<endl;
				break;
			case 305:
				cout<<"【丈八蛇矛(3)】"<<endl;
				break;
			case 306:
				cout<<"【贯石斧(3)】"<<endl;
				break;
			case 307:
				cout<<"【方天画戟(4)】"<<endl;
				break;
			case 308:
				cout<<"【麒麟弓(5)】"<<endl;
				break;
			case 331:
				cout<<"【八卦阵】"<<endl;
				break;
			case 361:
				cout<<"【赤兔(-1)】"<<endl;
				break;
			case 362:
				cout<<"【大宛(-1)】"<<endl;
				break;
			case 363:
				cout<<"【紫辛(-1)】"<<endl;
				break;
			case 381:
				cout<<"【爪黄飞电(+1)】"<<endl;
				break;
			case 382:
				cout<<"【的卢(+1)】"<<endl;
				break;
			case 383:
				cout<<"【绝影(+1)】"<<endl;
				break;
			default:
				printf("类型参数错误!");
				break;
		}
	}
};
void Qishixipai(pai A[2][4][13],pai paidui[104]) {
	int i,m,x,y,z,a[104]= {0};
	srand((unsigned)time(NULL));
	for(i=1; i<=104; i++) {
		while(a[m=rand()%104]);
		a[m]=i;
	}
	for(i=0; i<=103; i++) {
		x=(a[i]-1)/52;
		y=((a[i]-1)-52*x)/13;
		z=(a[i]-1)%13;
		paidui[i]=A[x][y][z];
	}
}
void Xipai(pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) {
	int i,m,a[104]= {0};
	srand((unsigned)time(NULL));
	for(i=1; i<=(*qipaishu); i++) {
		while(a[m=rand()%(*qipaishu)]);
		a[m]=i;
	}
	for(i=0; i<=((*qipaishu)-1); i++) {
		paidui[i]=qipaidui[a[i]];
		qipaidui[a[i]].leixing=-1;
		(*paiduishu)++;
		(*qipaishu)--;
	}
	for(i=(*paiduishu); i<=103; i++)paidui[i].leixing=-1;
}
pai Mo1pai(pai A[104],int *x,pai B[104],int*y,int *b) {
	pai p;
	if((*x)==0)Xipai(A,x,B,y);
	else if((*x)<0)printf("摸牌参数错误!");
	else;
	p=A[104-(*x)];
	(*x)--;
	(*b)++;
	return(p);
}
struct wujiang {
	char name;
	int tili;
	int tilishangxian;
	int shoupaishangxian;
	int huihekaishi;
	int panding;
	int mopai;
	int chupai;
	int qipai;
	int huihejieshu;
	int juese;
	pai shoupai[20];
	int shoupaishu;
	pai zhuangbei[4];
	int zhuangbeishu;
	pai pandingpai[3];
	int pandingshu;
	int juli[1];
	void Kanshoupai() {
		printf("玩家当前手牌:\n");
		if(shoupaishu) {
			int m;
			for(m=0; m<=(shoupaishu-1); m++) {
				printf("%d ",m);
				(shoupai[m]).Kanpai();
			}
		} else printf("空城!\n");
		printf("\n");
	}
	void Kanzhuangbei() {
		if(juese)printf("玩家");
		else printf("电脑");
		printf("当前装备:\n");
		printf("0 武器: ");
		if((zhuangbei[0]).leixing==-1)printf("空\n");
		else (zhuangbei[0]).Kanpai();
		printf("1 防具: ");
		if((zhuangbei[1]).leixing==-1)printf("空\n");
		else (zhuangbei[1]).Kanpai();
		printf("2 进攻马: ");
		if((zhuangbei[2]).leixing==-1)printf("空\n");
		else (zhuangbei[2]).Kanpai();
		printf("3 防御马: ");
		if((zhuangbei[3]).leixing==-1)printf("空\n");
		else (zhuangbei[3]).Kanpai();
		printf("\n");
	}
	void Kanpandingpai() {
		if(juese)printf("玩家");
		else printf("电脑");
		printf("当前判定区:\n");
		if((pandingpai[0]).leixing==-1)printf("空\n");
		else {
			printf("0 ");
			(pandingpai[0]).Kanpai();
			if((pandingpai[1]).leixing==-1);
			else {
				printf("1 ");
				(pandingpai[1]).Kanpai();
				if((pandingpai[2]).leixing==-1);
				else {
					printf("2 ");
					(pandingpai[2]).Kanpai();
				}
			}
		}
	}
};
void Mopai(int*shoupaishu,pai shoupai[20],pai A[104],int *x,pai B[104],int*y,int juese) {
	if(juese)printf("玩家从牌堆摸2张牌\n");
	else printf("电脑从牌堆摸2张牌\n");
	pai p;
	p=Mo1pai(A,x,B,y,shoupaishu);
	shoupai[*shoupaishu-1]=p;
	pai q;
	q=Mo1pai(A,x,B,y,shoupaishu);
	shoupai[*shoupaishu-1]=q;
	int m;
	if(juese) {
		printf("玩家当前手牌:\n");
		for(m=0; m<=(*shoupaishu-1); m++) {
			printf("%d ",m);
			(shoupai[m]).Kanpai();
		}
	}
	printf("牌堆还剩%d张牌!\n\n",*x);
}
void Qishishoupai(wujiang *w,pai A[104],int *x,pai B[104],int*y) {
	pai a;
	a=Mo1pai(A,x,B,y,&((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu-1]=a;
	pai b;
	b=Mo1pai(A,x,B,y,&((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu-1]=b;
	pai c;
	c=Mo1pai(A,x,B,y,&((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu-1]=c;
	pai d;
	d=Mo1pai(A,x,B,y,&((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu-1]=d;
	int m;
	if((*w).juese)printf("玩家从牌堆摸4张牌\n");
	else printf("电脑从牌堆摸4张牌\n");
	if((*w).juese) {
		printf("玩家当前手牌:\n");
		for(m=0; m<=((*w).shoupaishu-1); m++) {
			printf("%d ",m);
			((*w).shoupai[m]).Kanpai();
		}
	}
	printf("牌堆还剩%d张牌!\n\n",*x);
}
void Panding(pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) {
	paidui[*paiduishu].Kanpai();
	qipaidui[*qipaishu]=paidui[*paiduishu];
	(*paiduishu)--;
	(*qipaishu)++;
}
pai Zhangba(wujiang*w,pai qipaidui[104],int*qipaishu) {
	int x,y;
	pai p;
	for(;;) {
		int i,j;
		printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n");
		scanf("%d",&x);
		scanf("%d",&y);
		if((x>=0)&&(x<(*w).shoupaishu)&&(y>=0)&&(y<(*w).shoupaishu-1)) {
			switch((((*w).shoupai[x].huase)%2)+(((*w).shoupai[y].huase)%2)) {
				case 0:
					p.yanse=0;
					break;
				case 2:
					p.yanse=1;
					break;
				case 1:
					p.yanse=2;
					break;
				default:
					printf("【丈八蛇矛】函数参数错误!\n");
			}
			qipaidui[*qipaishu]=(*w).shoupai[x];
			(*w).shoupai[x].leixing=-1;
			((*w).shoupaishu)--;
			(*qipaishu)++;
			qipaidui[*qipaishu]=(*w).shoupai[y];
			(*w).shoupai[y].leixing=-1;
			((*w).shoupaishu)--;
			(*qipaishu)++;
			printf("弃牌数:%d",*qipaishu);
			for(i=0; i<=(((*w).shoupaishu)+1); i++) {
				if((*w).shoupai[i].leixing==-1) {
					for(j=i+1; j<=(((*w).shoupaishu)+2); j++)
						(*w).shoupai[j-1]=(*w).shoupai[j];
					i--;
				}
			}
			printf("玩家把:\n");
			qipaidui[(*qipaishu)-2].Kanpai();
			qipaidui[(*qipaishu)-1].Kanpai();
			printf("当作一张");
			switch(p.yanse) {
				case 0:
					printf("黑色");
					break;
				case 2:
					printf("红色");
					break;
				case 1:
					printf("无色");
					break;
				default:
					printf("绿色");
					break;
			}
			printf("无点数的【杀】");
			p.dianshu=-1;
			p.leixing=101;
			return p;
			break;
		}
		printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n");
	}
}
int Xuanpai(wujiang*w,int t) {
	int x;
	if((*w).juese) {
		for(;;) {
			printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n");
			scanf("%d",&x);
			if((x>=-1&&x<((*w).shoupaishu))||((x==100)&&((*w).zhuangbei[0].leixing==305))) {
				return x;
				break;
			}
			printf("你打出了一张空气!\n");
		}
	} else return t;
}
pai Panpai(wujiang*w1,int*sha,int y,pai qipaidui[104],int*qipaishu) {
	pai p,q;
	p.leixing=0;
	q.leixing=-1;
	if(y==-1)return q;
	else {
		if(y==100) {
			if((*sha)>0) {
				q=Zhangba(w1,qipaidui,qipaishu);
				printf("使用!\n");
				return q;
			} else {
				printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n");
				return p;
			}
		}
		switch((*w1).shoupai[y].leixing) {
			case 101:
				if(((*sha)>0)||((*w1).zhuangbei[0].leixing==301)) {
					if(((*w1).zhuangbei[0].leixing==301))printf("武器【诸葛连弩】效果被触发!\n");
					return (*w1).shoupai[y];
					break;
				} else {
					if((*w1).juese)printf("当前回合使用【杀】的次数已用尽,你不能使用【杀】!\n");
					return p;
					break;
				}
			case 102:
				if((*w1).juese)
					printf("当前不需要响应任何操作,你不能主动打出【闪】!\n");
				return p;
				break;
			case 103:
				if(((*w1).tili)<((*w1).tilishangxian)) {
					return (*w1).shoupai[y];
					break;
				} else {
					if((*w1).juese)
						printf("你并未受伤,不能对自己使用【桃】!\n");
				}
				return p;
				break;
			case 210:
				if((*w1).juese)
					printf("当前不需要响应任何锦囊,你不能主动打出【无懈可击】!\n");
				return p;
				break;
			case 201:
			case 202:
			case 203:
			case 204:
			case 205:
			case 206:
			case 207:
			case 208:
			case 209:
			case 251:
			case 252:
			case 301:
			case 302:
			case 303:
			case 304:
			case 305:
			case 306:
			case 307:
			case 308:
			case 331:
			case 361:
			case 362:
			case 363:
			case 381:
			case 382:
			case 383:
				return (*w1).shoupai[y];
				break;
			default:
				printf("手牌类型参数错误!\n");
				return p;
				break;
		}
	}
}
int Mubiao(pai p,wujiang *w1,wujiang *w2,int*sha) {
	int x;
	switch(p.leixing) {
		case 101:
			if((*w1).juese) {
				printf("请选择【杀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
				scanf("%d",&x);
				if(x==0) {
					if((*w1).zhuangbei[0].changdu>=(*w1).juli[0]) {
						(*sha)--;
						return((*w2).juese);
					} else {
						printf("武器长度不够!\n");
						return -2;
					}
				} else {
					printf("目标错误!\n");
					return -2;
				}
			} else {
				if((*w1).zhuangbei[0].changdu>=(*w1).juli[0]) {
					(*sha)--;
					return((*w2).juese);
				} else return -2;
			}
			break;
		case 103:
			return((*w1).juese);
			break;
		case 201:
			if((*w1).juese) {
				printf("请选择【过河拆桥】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
				scanf("%d",&x);
				if(x==0) {
					if((*w2).shoupaishu||(*w2).zhuangbeishu||(*w2).pandingshu)return((*w2).juese);
					else {
						printf("目标没有牌!\n");
						return -2;
					}
				} else {
					printf("目标错误!\n");
					return -2;
				}
			} else return((*w2).juese);
			break;
		case 202:
			if((*w1).juese) {
				printf("请选择【顺手牵羊】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
				scanf("%d",&x);
				if(x==0) {
					if(((*w2).shoupaishu||(*w2).zhuangbeishu||(*w2).pandingshu)&&((*w1).juli[0]<=1))return((*w2).juese);
					else {
						printf("目标没有牌!\n");
						return -2;
					}
				} else {
					printf("目标错误!\n");
					return -2;
				}
			} else {
				if((*w1).juli[0]<=1)return((*w2).juese);
				else return -2;
			}
			break;
		case 203:
			return((*w1).juese);
			break;
		case 204:
			if((*w1).juese) {
				printf("请选择【决斗】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
				scanf("%d",&x);
				if(x==0)return((*w2).juese);
				else {
					printf("目标错误!\n");
					return -2;
				}
			} else return((*w2).juese);
			break;
		case 205:
			int y;
			if((*w1).juese) {
				printf("请选择【借刀杀人】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
				scanf("%d",&x);
				if(x!=0) {
					printf("目标错误!\n");
					return -2;
				} else {
					if(((*w2).zhuangbei[0]).leixing<=300||((*w2).zhuangbei[0]).leixing>=331) {
						printf("目标装备区里没有武器!\n");
						return -2;
					} else {
						printf("请选择【杀】的目标!\n提示:【杀】的目标必须在【借刀杀人】的目标的攻击范围之内!\n输入目标前的编号,以回车结束!\n0 玩家\n");
						scanf("%d",&y);
						if(y!=0) {
							printf("目标错误!\n");
							return -2;
						} else {
							if(((*w2).zhuangbei[0].changdu)<(*w2).juli[0]) {
								printf("武器距离不够!\n");
								return -2;
							} else
								return((*w2).juese);
						}
					}
				}
			} else {
				if(((*w2).zhuangbei[0]).leixing<=300||((*w2).zhuangbei[0]).leixing>=331)return -2;
				else {
					if(((*w2).zhuangbei[0].changdu)<(*w2).juli[0])return -2;
					else return((*w2).juese);
				}
			}
			break;
		case 206:
		case 207:
			return 99;
			break;
		case 208:
		case 209:
			return 100;
			break;
		case 251:
			if((*w1).juese) {
				printf("请选择【乐不思蜀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
				scanf("%d",&x);
				if(x==0) {
					int i;
					for(i=0; i<=2; i++) {
						if((*w2).pandingpai[i].leixing==251)
							i=-1;
						break;
					}
					if(i==-1) {
						printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
						return -2;
					} else return((*w2).juese);
				} else {
					printf("目标错误!\n");
					return -2;
				}
			} else {
				int i;
				for(i=0; i<=2; i++) {
					if((*w2).pandingpai[i].leixing==251)
						i=-1;
					break;
				}
				if(i==-1)return -2;
				else return((*w2).juese);
			}
			break;
		case 252:
			int i;
			for(i=0; i<=2; i++) {
				if((*w1).pandingpai[i].leixing==252)
					i=-1;
				break;
			}
			if(i==-1) {
				if((*w1).juese)printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
				return -2;
			} else return ((*w1).juese);
			break;
		case 301:
		case 302:
		case 303:
		case 304:
		case 305:
		case 306:
		case 307:
		case 308:
		case 331:
		case 361:
		case 362:
		case 363:
		case 381:
		case 382:
		case 383:
			return((*w1).juese);
			break;
		default:
			return -2;
			break;
	}
}
void Da1pai(wujiang *w1,wujiang*w2,pai qipaidui[104],int *qipaishu,int x) {
	int i;
	if((x<0||x>=((*w1).shoupaishu))&&x!=100)
		printf("你的牌呢?!\n");
	else {
		switch(((*w1).shoupai)[x].leixing) {
			case 101:
			case 102:
			case 103:
			case 201:
			case 202:
			case 203:
			case 204:
			case 205:
			case 206:
			case 207:
			case 208:
			case 209:
			case 210:
				qipaidui[*qipaishu]=((*w1).shoupai)[x];
				for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				break;
			case 251:
				for(i=1; i>=0; i--)(*w2).pandingpai[i+1]=(*w2).pandingpai[i];
				(*w2).pandingpai[0]=(*w1).shoupai[x];
				for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				((*w2).pandingshu)++;
				break;
			case 252:
				for(i=1; i>=0; i--)(*w1).pandingpai[i+1]=(*w1).pandingpai[i];
				(*w1).pandingpai[0]=(*w1).shoupai[x];
				for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				((*w1).pandingshu)++;
				break;
			case 301:
			case 302:
			case 303:
			case 304:
			case 305:
			case 306:
			case 307:
			case 308:
				if((*w1).zhuangbei[0].leixing==-1)((*w1).zhuangbeishu)++;
				else {
					qipaidui[*qipaishu]=((*w1).zhuangbei)[0];
					(*qipaishu)++;
				}
				(*w1).zhuangbei[0]=(*w1).shoupai[x];
				for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				break;
			case 331:
				if((*w1).zhuangbei[1].leixing==-1)((*w1).zhuangbeishu)++;
				else {
					qipaidui[*qipaishu]=((*w1).zhuangbei)[1];
					(*qipaishu)++;
				}
				(*w1).zhuangbei[1]=(*w1).shoupai[x];
				for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				break;
			case 361:
			case 362:
			case 363:
				if((*w1).zhuangbei[2].leixing==-1)((*w1).zhuangbeishu)++;
				else {
					qipaidui[*qipaishu]=((*w1).zhuangbei)[2];
					(*qipaishu)++;
				}
				(*w1).zhuangbei[2]=(*w1).shoupai[x];
				for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				break;
			case 381:
			case 382:
			case 383:
				if((*w1).zhuangbei[3].leixing==-1)((*w1).zhuangbeishu)++;
				else {
					qipaidui[*qipaishu]=((*w1).zhuangbei)[3];
					(*qipaishu)++;
				}
				(*w1).zhuangbei[3]=(*w1).shoupai[x];
				for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				break;
			default:
				break;
		}
	}
}
void Miaoshu(pai p,int juese,int duixiang) {
	if(juese==0)printf("电脑");
	else if(juese==1)printf("玩家");
	else printf("角色参数错误!\n");
	if(p.leixing<=300&&p.leixing>100) {
		switch(duixiang) {
			case -1:
				printf("打出");
				break;
			case 0:
				printf("对电脑使用");
				break;
			case 1:
				printf("对玩家使用");
				break;
			case 99:
				printf("使用");
				break;
			case 100:
				printf("对所有人使用");
				break;
			default:
				printf("对象参数错误\n");
				break;
		}
	} else if(p.leixing>=301&&p.leixing<=400)
		printf("装备");
	else printf("你出的是什么东西?\n");
	p.Kanpai();
	if(!juese&&(p.leixing==101||p.leixing==204||p.leixing==205||p.leixing==207||p.leixing==208||p.leixing==209))printf("请响应!\n");
}
int Wuxie(pai *p,wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu,int a) {
	int x;
	if((*w1).juese) {
		printf("是否使用【无懈可击】响应?\n\n");
		for(;;) {
			(*w1).Kanshoupai();
			printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
			scanf("%d",&x);
			if(x==-1) {
				for(x=0; x<((*w2).shoupaishu); x++) {
					if((*w2).shoupai[x].leixing==210) {
						printf("电脑使用");
						((*w2).shoupai)[x].Kanpai();
						printf("对象是");
						(*p).Kanpai();
						(*p)=((*w2).shoupai)[x];
						qipaidui[*qipaishu]=((*w2).shoupai)[x];
						for(int i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
						((*w2).shoupaishu)--;
						(*qipaishu)++;
						a++;
						break;
					}
				}
				break;
			} else if((*w1).shoupai[x].leixing==210) {
				printf("玩家使用");
				((*w1).shoupai)[x].Kanpai();
				printf("对象是");
				(*p).Kanpai();
				(*p)=((*w1).shoupai)[x];
				qipaidui[*qipaishu]=((*w1).shoupai)[x];
				for(int i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				(*w1).Kanshoupai();
				a++;
				break;
			} else printf("你确定你使用的是【无懈可击】?\n");
		}
	} else {
		printf("是否使用【无懈可击】响应?\n");
		for(;;) {
			(*w2).Kanshoupai();
			printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
			scanf("%d",&x);
			if(x==-1)break;
			else if((*w2).shoupai[x].leixing==210) {
				printf("玩家使用");
				((*w2).shoupai)[x].Kanpai();
				printf("对象是");
				(*p).Kanpai();
				(*p)=((*w2).shoupai)[x];
				qipaidui[*qipaishu]=((*w2).shoupai)[x];
				for(int i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				(*w2).Kanshoupai();
				a++;
				break;
			} else printf("你确定你使用的是【无懈可击】?\n");
		}
	}
	return a;
}
int Qiutao(wujiang*w,pai qipaidui[104],int*qipaishu) {
	int x;
	if((*w).juese) {
		for(;;) {
			printf("如果要使用【桃】请输入手牌之前的编号,不需要请输入“-1”,以回车结束!\n");
			scanf("%d",&x);
			if(x==-1) {
				return -1;
				break;
			} else if((*w).shoupai[x].leixing==103) {
				qipaidui[*qipaishu]=((*w).shoupai)[x];
				for(int i=x+1; i<=((*w).shoupaishu); i++)((*w).shoupai)[i-1]=((*w).shoupai)[i];
				((*w).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			} else printf("你确定你使用的是【桃】?\n");
		}
	} else {
		for(x=0; x<((*w).shoupaishu); x++) {
			if((*w).shoupai[x].leixing==103) {
				qipaidui[*qipaishu]=((*w).shoupai)[x];
				for(int i=x+1; i<=((*w).shoupaishu); i++)((*w).shoupai)[i-1]=((*w).shoupai)[i];
				((*w).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
		}
		return -1;
	}
}
int Binsi(wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu) {
	if(((*w2).tili)>0)return 0;
	else {
		int i;
		if((*w1).juese) {
			for(;;) {
				printf("电脑濒死,是否使用【桃】?\n");
				i=Qiutao(w1,qipaidui,qipaishu);
				if(i==0)((*w2).tili)++;
				if((i==-1)||((*w2).tili>0))break;
			}
			if((*w2).tili>0)return 0;
			else {
				for(;;) {
					i=Qiutao(w2,qipaidui,qipaishu);
					if(i==0)((*w2).tili)++;
					if((i==-1)||((*w2).tili>0))break;
				}
				if((*w2).tili>0)return 0;
				else return -1;
			}
		} else {
			for(;;) {
				printf("玩家濒死,是否使用【桃】?\n");
				i=Qiutao(w2,qipaidui,qipaishu);
				if(i==0)((*w2).tili)++;
				if((i==-1)||((*w2).tili>0))break;
			}
			if((*w2).tili>0)return 0;
			else return -1;
		}
	}
}
int Shan(wujiang*w1,wujiang*w2,pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) {
	int x;
	if((*w2).juese) {
		if(((*w2).zhuangbei[1].leixing==331)&&((*w1).zhuangbei[0].leixing!=303)) {
			for(;;) {
				int m;
				printf("是否发动【八卦阵】防具效果?\n0 否\n1 是\n请输入选项之前的编号,以回车结束!\n");
				scanf("%d",&m);
				if(m==1) {
					Panding(paidui,paiduishu,qipaidui,qipaishu);
					if(qipaidui[(*qipaishu)-1].huase%2) {
						printf("【八卦阵】判定成功!\n");
						return 0;
					}
				} else if(m==0) {
					printf("【八卦阵】判定失败!\n");
					break;
				} else printf("你确定你输入的是“0”或“1”?\n");
			}
		} else if(((*w2).zhuangbei[1].leixing==331)&&((*w1).zhuangbei[0].leixing==303))printf("【青釭剑】锁定技被触发!\n");
		for(;;) {
			printf("请输入手牌之前的编号,或者输入“-1”放弃打出【闪】,以回车结束!\n");
			scanf("%d",&x);
			if(x==-1) {
				return -1;
				break;
			} else if((*w2).shoupai[x].leixing==102) {
				printf("玩家打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu]=((*w2).shoupai)[x];
				for(int i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			} else printf("你确定你打出的是【闪】?\n");
		}
	} else {
		if(((*w2).zhuangbei[1].leixing==331)&&((*w1).zhuangbei[0].leixing!=303)) {
			Panding(paidui,paiduishu,qipaidui,qipaishu);
			if(qipaidui[(*qipaishu)-1].huase%2) {
				printf("【八卦阵】判定成功!\n");
				return 0;
			} else printf("【八卦阵】判定失败!\n");
		} else if(((*w2).zhuangbei[1].leixing==331)&&((*w1).zhuangbei[0].leixing==303))printf("【青釭剑】锁定技被触发!\n");
		int i;
		for(x=0; x<((*w2).shoupaishu); x++) {
			if((*w2).shoupai[x].leixing==102) {
				printf("电脑打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu]=((*w2).shoupai)[x];
				for(i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
		}
		return -1;
	}
}
int Sha(wujiang *w1,wujiang*w2,pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) {
	int x;
	if((*w2).juese) {
		printf("请打出【闪】响应【杀】!否则你将受到1点伤害!\n");
		x=Shan(w1,w2,paidui,paiduishu,qipaidui,qipaishu);
		if(x==-1) {
			int i;
			((*w2).tili)--;
			printf("电脑对玩家造成1点伤害!\n");
			i=Binsi(w1,w2,qipaidui,qipaishu);
			return i;
		} else if(x==0&&((*w1).zhuangbei[0].leixing==306)) {
			int i;
			if(((*w1).shoupaishu)>=2) {
				printf("电脑弃掉:\n");
				((*w1).shoupai)[0].Kanpai();
				qipaidui[*qipaishu]=((*w1).shoupai)[0];
				for(i=1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				((*w1).shoupai)[0].Kanpai();
				qipaidui[*qipaishu]=((*w1).shoupai)[0];
				for(i=1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				printf("发动【贯石斧】武器效果使【杀】造成伤害!\n");
				((*w2).tili)--;
				i=Binsi(w1,w2,qipaidui,qipaishu);
				return i;
			} else return 0;
		} else if(x==0&&((*w1).zhuangbei[0].leixing==304)) {
			int i;
			for(x=0; x<((*w1).shoupaishu); x++) {
				if((*w1).shoupai[x].leixing==101) {
					printf("电脑发动【青龙偃月刀】效果对玩家使用");
					((*w1).shoupai)[x].Kanpai();
					qipaidui[*qipaishu]=((*w1).shoupai)[x];
					for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
					((*w1).shoupaishu)--;
					(*qipaishu)++;
					i=Sha(w1,w2,paidui,paiduishu,qipaidui,qipaishu);
					return i;
					break;
				}
			}
			return 0;
		}
	} else {
		x=Shan(w1,w2,paidui,paiduishu,qipaidui,qipaishu);
		if(x==-1) {
			if((*w1).zhuangbei[0].leixing==308) {
				for(;;) {
					printf("是否发动【麒麟弓】武器效果?\n0 否\n1 是\n");
					scanf("%d",&x);
					if(x==1) {
						if(((*w2).zhuangbei[2].leixing==-1)&&((*w2).zhuangbei[3].leixing==-1)) {
							printf("电脑根本没有马,射你妹的马啊!\n");
							break;
						} else {
							for(;;) {
								printf("0 ");
								((*w2).zhuangbei[2]).Kanpai();
								printf("1 ");
								((*w2).zhuangbei[3]).Kanpai();
								printf("请选择要弃掉的马,输入之前的编号,以回车结束!\n");
								scanf("%d",&x);
								if((x==0)&&((*w2).zhuangbei[2].leixing!=-1)) {
									printf("你弃掉了电脑的");
									((*w2).zhuangbei)[2].Kanpai();
									qipaidui[*qipaishu]=((*w2).zhuangbei)[2];
									((*w2).zhuangbeishu)--;
									(*qipaishu)++;
									((*w2).zhuangbei)[2].leixing=-1;
									((*w2).juli[0])++;
									break;
								} else if((x==1)&&((*w2).zhuangbei[3].leixing!=-1)) {
									printf("你弃掉了电脑的");
									((*w2).zhuangbei)[3].Kanpai();
									qipaidui[*qipaishu]=((*w2).zhuangbei)[3];
									((*w2).zhuangbeishu)--;
									(*qipaishu)++;
									((*w2).zhuangbei)[3].leixing=-1;
									((*w1).juli[0])--;
									break;
								} else printf("射你妹的马!");
							}
							break;
						}
					} else if(x==0)break;
					else printf("键盘上的“0”和“1”被你吃了吗?\n");
				}
			}
			int i;
			((*w2).tili)--;
			printf("玩家对电脑造成1点伤害!\n");
			i=Binsi(w1,w2,qipaidui,qipaishu);
			return i;
		} else if(x==0&&((*w1).zhuangbei[0].leixing==306)) {
			for(;;) {
				printf("是否发动【贯石斧】武器效果?\n0 否\n1 是\n");
				scanf("%d",&x);
				if(x==1) {
					int i;
					if((*w1).shoupaishu+(*w1).zhuangbeishu<=2) {
						printf("你除了【贯石斧】以外连2张牌都没有,发动你妹的效果!\n");
						break;
					} else {
						printf("请分别弃掉两张牌!\n");
						for(i=0; i<=2; i++) {
							for(;;) {
								printf("请选择区域:\n0 手牌\n1 装备\n");
								scanf("%d",&x);
								if(x==0&&((*w1).shoupaishu==0))printf("你根本没有手牌,弃你妹啊!\n");
								else if(x==1&&((*w1).zhuangbeishu==1))printf("你根本没有别的装备,弃你妹啊!\n");
								else if(x>=0&&x<=1)break;
								else printf("键盘上的“0”和“1”被你吃了吗?\n");
							}
							if(x==0) {
								for(;;) {
									(*w1).Kanshoupai();
									printf("弃牌请输入手牌之前的编号,以回车结束!\n");
									scanf("%d",&x);
									if(x>=0&&x<((*w1).shoupaishu))break;
									else printf("弃你妹的手牌!\n");
								}
								printf("你弃掉了");
								((*w1).shoupai)[x].Kanpai();
								qipaidui[*qipaishu]=((*w1).shoupai)[x];
								for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
								((*w1).shoupaishu)--;
								(*qipaishu)++;
							} else {
								for(;;) {
									(*w1).Kanzhuangbei();
									printf("请输入装备之前的编号,以回车键结束!\n");
									scanf("%d",&x);
									if((((*w1).zhuangbei[x]).leixing!=-1)&&(x>=0)&&(x<=3)) {
										printf("你弃掉了");
										((*w1).zhuangbei)[x].Kanpai();
										qipaidui[*qipaishu]=((*w1).zhuangbei)[x];
										((*w1).zhuangbeishu)--;
										(*qipaishu)++;
										((*w1).zhuangbei)[x].leixing=-1;
										break;
									} else printf("弃你妹的装备!\n");
								}
							}
						}
					}
					printf("玩家发动【贯石斧】武器效果使【杀】造成伤害!\n");
					((*w2).tili)--;
					i=Binsi(w1,w2,qipaidui,qipaishu);
					return i;
					break;
				} else if(x==0)break;
				else printf("键盘上的“0”和“1”被你吃了吗?\n");
			}
		} else if(x==0&&((*w1).zhuangbei[0].leixing==304)) {
			for(;;) {
				printf("是否发动【青龙偃月刀】武器效果?\n0 否\n1 是\n");
				scanf("%d",&x);
				if(x==1) {
					for(;;) {
						printf("请对电脑使用一张【杀】!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
						(*w1).Kanshoupai();
						scanf("%d",&x);
						if(x==-1) {
							return 0;
							break;
						} else if((*w1).shoupai[x].leixing==101) {
							int i;
							printf("玩家对电脑使用");
							((*w1).shoupai)[x].Kanpai();
							qipaidui[*qipaishu]=((*w1).shoupai)[x];
							for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
							((*w1).shoupaishu)--;
							(*qipaishu)++;
							i=Sha(w1,w2,paidui,paiduishu,qipaidui,qipaishu);
							return i;
							break;
						} else printf("你确定你打出的是【杀】?\n");
					}
				} else if(x==0) {
					return 0;
					break;
				} else printf("你确定你输入的是“0”或“1”?\n");
			}
		} else return 0;
	}
	return 0;
}
void Tao(wujiang*w1) {
	((*w1).tili)++;
	if((*w1).juese)printf("玩家");
	else printf("电脑");
	printf("恢复了1点体力!\n");
	if(((*w1).tili)>((*w1).tilishangxian))printf("你被撑死了!\n");
}
void Chai(wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu) {
	int i,x,y;
	if((*w1).juese) {
		for(;;) {
			if((*w2).shoupaishu+(*w2).zhuangbeishu+(*w2).pandingshu==0) {
				printf("对方空城,拆你妹啊!\n");
				break;
			} else {
				printf("请选择想拆的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
				scanf("%d",&x);
				if(x==0&&((*w2).shoupaishu==0))printf("你拆掉了一张空气!\n");
				else if(x==1&&((*w2).zhuangbeishu==0))printf("你拆掉了一张空气!\n");
				else if(x==2&&((*w2).pandingshu==0))printf("你拆掉了一张空气!\n");
				else if(x>=0&&x<=2)break;
				else printf("你拆掉了太空区里的一张牌!\n");
			}
		}
		switch(x) {
			case 0:
				srand((unsigned)time(NULL));
				y=rand()%((*w2).shoupaishu);
				printf("你弃掉了电脑的");
				((*w2).shoupai)[y].Kanpai();
				qipaidui[*qipaishu]=((*w2).shoupai)[y];
				for(i=y+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				break;
			case 1:
				for(;;) {
					(*w2).Kanzhuangbei();
					printf("请输入装备之前的编号,以回车键结束!\n");
					scanf("%d",&y);
					if((((*w2).zhuangbei[y]).leixing!=-1)&&(y>=0)&&(y<=3)) {
						printf("你弃掉了电脑的");
						((*w2).zhuangbei)[y].Kanpai();
						qipaidui[*qipaishu]=((*w2).zhuangbei)[y];
						((*w2).zhuangbeishu)--;
						(*qipaishu)++;
						((*w2).zhuangbei)[y].leixing=-1;
						if(!y)((*w2).zhuangbei)[y].changdu=1;
						else if(y==2)((*w2).juli[0])++;
						else if(y==3)((*w1).juli[0])--;
						break;
					} else printf("你弃掉了一张空气!\n");
				}
				break;
			case 2:
				for(;;) {
					(*w2).Kanpandingpai();
					printf("请输入判定牌之前的编号,以回车键结束!\n");
					scanf("%d",&y);
					if((*w2).pandingpai[y].leixing!=-1) {
						printf("你弃掉了电脑的");
						((*w2).pandingpai)[y].Kanpai();
						qipaidui[*qipaishu]=((*w2).pandingpai)[y];
						((*w2).pandingshu)--;
						(*qipaishu)++;
						((*w2).pandingpai)[y].leixing=-1;
						break;
					} else printf("你弃掉了一张空气!\n");
				}
				break;
			default:
				break;
		}
	} else {
		if((*w2).zhuangbeishu) {
			if((*w2).zhuangbei[1].leixing!=-1) {
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[1].Kanpai();
				qipaidui[*qipaishu]=((*w2).zhuangbei)[1];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[1].leixing=-1;
			} else if((*w2).zhuangbei[3].leixing!=-1) {
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[3].Kanpai();
				qipaidui[*qipaishu]=((*w2).zhuangbei)[3];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[3].leixing=-1;
				((*w1).juli[0])--;
			} else if((*w2).zhuangbei[0].leixing!=-1) {
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[0].Kanpai();
				qipaidui[*qipaishu]=((*w2).zhuangbei)[0];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[0].leixing=-1;
				((*w2).zhuangbei)[0].changdu=1;
			} else {
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[2].Kanpai();
				qipaidui[*qipaishu]=((*w2).zhuangbei)[2];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[2].leixing=-1;
				((*w2).juli[0])++;
			}
		} else {
			srand((unsigned)time(NULL));
			y=rand()%((*w2).shoupaishu);
			printf("电脑弃掉了玩家的手牌");
			((*w2).shoupai)[y].Kanpai();
			qipaidui[*qipaishu]=((*w2).shoupai)[y];
			for(i=y+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			(*qipaishu)++;
		}
	}
}
void Qian(wujiang *w1,wujiang *w2) {
	int i,x,y;
	if((*w1).juese) {
		for(;;) {
			if((*w2).shoupaishu+(*w2).zhuangbeishu+(*w2).pandingshu==0) {
				printf("对方空城啦!你牵走了一张寂寞!\n");
				break;
			} else {
				printf("请选择想牵的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
				scanf("%d",&x);
				if(x==0&&((*w2).shoupaishu==0))printf("你牵走了一张空气!\n");
				else if(x==1&&((*w2).zhuangbeishu==0))printf("你牵走了一张空气!\n");
				else if(x==2&&((*w2).pandingshu==0))printf("你牵走了一张空气!\n");
				else if(x>=0&&x<=2)break;
				else printf("你牵走了太空区里的一张牌!\n");
			}
		}
		switch(x) {
			case 0:
				srand((unsigned)time(NULL));
				y=rand()%((*w2).shoupaishu);
				printf("你牵走了电脑的");
				((*w2).shoupai)[y].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu]=((*w2).shoupai)[y];
				for(i=y+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				((*w1).shoupaishu)++;
				break;
			case 1:
				for(;;) {
					(*w2).Kanzhuangbei();
					printf("请输入装备之前的编号,以回车键结束!\n");
					scanf("%d",&y);
					if((((*w2).zhuangbei[y]).leixing!=-1)&&(y>=0)&&(y<=3)) {
						printf("你牵走了电脑的");
						((*w2).zhuangbei)[y].Kanpai();
						(*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[y];
						((*w2).zhuangbeishu)--;
						((*w1).shoupaishu)++;
						((*w2).zhuangbei)[y].leixing=-1;
						if(!y)((*w2).zhuangbei[y]).changdu=1;
						else if(y==2)((*w2).juli[0])++;
						else if(y==3)((*w1).juli[0])--;
						break;
					} else printf("你弃掉了一张空气!\n");
				}
				break;
			case 2:
				for(;;) {
					(*w2).Kanpandingpai();
					printf("请输入判定牌之前的编号,以回车键结束!\n");
					scanf("%d",&y);
					if((*w2).pandingpai[y].leixing!=-1) {
						printf("你牵走了电脑的");
						((*w2).pandingpai)[y].Kanpai();
						(*w1).shoupai[(*w1).shoupaishu]=((*w2).pandingpai)[y];
						((*w2).pandingshu)--;
						((*w1).shoupaishu)++;
						((*w2).pandingpai)[y].leixing=-1;
						break;
					} else printf("你牵走了一张空气!\n");
				}
				break;
			default:
				break;
		}
	} else {
		if((*w2).zhuangbeishu) {
			if((*w2).zhuangbei[1].leixing!=-1) {
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[1].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[1];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[1].leixing=-1;
			} else if((*w2).zhuangbei[3].leixing!=-1) {
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[3].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[3];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[3].leixing=-1;
				((*w1).juli[0])--;
			} else if((*w2).zhuangbei[0].leixing!=-1) {
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[0].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[0];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[0].leixing=-1;
				((*w2).zhuangbei)[0].changdu=1;
			} else {
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[2].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[2];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[2].leixing=-1;
				((*w2).juli[0])--;
			}
		} else {
			srand((unsigned)time(NULL));
			y=rand()%((*w2).shoupaishu);
			printf("电脑牵走了玩家的手牌");
			((*w2).shoupai)[y].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu]=((*w2).shoupai)[y];
			for(i=y+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			((*w1).shoupaishu)++;
		}
	}
}
void Wuzhong(wujiang*w1,pai A[104],int *x,pai B[104],int*y) {
	Mopai(&((*w1).shoupaishu),(*w1).shoupai,A,x,B,y,(*w1).juese);
}
int Juedou(wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu) {
	int i,j,x;
	if((*w1).juese) {
		for(;;) {
			j=0;
			for(x=0; x<((*w2).shoupaishu); x++) {
				if((*w2).shoupai[x].leixing==101) {
					printf("电脑打出");
					((*w2).shoupai)[x].Kanpai();
					qipaidui[*qipaishu]=((*w2).shoupai)[x];
					for(int i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
					((*w2).shoupaishu)--;
					(*qipaishu)++;
					j=1;
					break;
				}
			}
			if(!j) {
				printf("玩家对电脑造成1点伤害!\n");
				((*w2).tili)--;
				i=Binsi(w1,w2,qipaidui,qipaishu);
				return i;
				break;
			}
			j=0;
			for(;;) {
				printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
				if(((*w1).zhuangbei[0].leixing==305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
				(*w1).Kanshoupai();
				scanf("%d",&x);
				if(x==-1) {
					int i;
					((*w1).tili)--;
					printf("电脑对玩家造成1点伤害!\n");
					i=Binsi(w2,w1,qipaidui,qipaishu);
					return i;
					break;
				} else if(((*w1).zhuangbei[0].leixing==305)&&x==100) {
					pai p=Zhangba(w1,qipaidui,qipaishu);
					p.paifu=-1;
					printf("打出!\n");
					j=1;
					break;
				} else if((*w1).shoupai[x].leixing==101) {
					printf("玩家打出");
					((*w1).shoupai)[x].Kanpai();
					qipaidui[*qipaishu]=((*w1).shoupai)[x];
					for(i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
					((*w1).shoupaishu)--;
					(*qipaishu)++;
					j=1;
					break;
				} else printf("你确定你打出的是【杀】?\n");
			}
		}
	} else {
		for(;;) {
			j=0;
			for(;;) {
				printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
				if(((*w1).zhuangbei[0].leixing==305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
				(*w2).Kanshoupai();
				scanf("%d",&x);
				if(x==-1) {
					int i;
					((*w2).tili)--;
					printf("电脑对玩家造成1点伤害!\n");
					i=Binsi(w1,w2,qipaidui,qipaishu);
					return i;
					break;
				} else if(((*w2).zhuangbei[0].leixing==305)&&x==100) {
					pai p=Zhangba(w2,qipaidui,qipaishu);
					p.paifu=-1;
					printf("打出!\n");
					j=1;
					break;
				} else if((*w2).shoupai[x].leixing==101) {
					printf("玩家打出");
					((*w2).shoupai)[x].Kanpai();
					qipaidui[*qipaishu]=((*w2).shoupai)[x];
					for(i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
					((*w2).shoupaishu)--;
					(*qipaishu)++;
					j=1;
					break;
				} else printf("你确定你打出的是【杀】?\n");
			}
			j=0;
			for(x=0; x<((*w1).shoupaishu); x++) {
				if((*w1).shoupai[x].leixing==101) {
					printf("电脑打出");
					((*w1).shoupai)[x].Kanpai();
					qipaidui[*qipaishu]=((*w1).shoupai)[x];
					for(int i=x+1; i<=((*w1).shoupaishu); i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i];
					((*w1).shoupaishu)--;
					(*qipaishu)++;
					j=1;
					break;
				}
			}
			if(!j) {
				printf("玩家对电脑造成1点伤害!\n");
				((*w2).tili)--;
				i=Binsi(w2,w1,qipaidui,qipaishu);
				return i;
				break;
			}
		}
	}
}
int Jiedao(wujiang*w1,wujiang*w2,pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) {
	int i,j=0,x;
	if((*w1).juese) {
		for(x=0; x<((*w2).shoupaishu); x++) {
			if((*w2).shoupai[x].leixing==101) {
				printf("电脑对玩家使用");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu]=((*w2).shoupai)[x];
				for(int i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				j=1;
				break;
			}
		}
		if(j) {
			i=Sha(w2,w1,paidui,paiduishu,qipaidui,qipaishu);
			return i;
			printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian);
		} else {
			printf("电脑放弃使用【杀】,玩家获得电脑的武器");
			(*w2).zhuangbei[0].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[0];
			((*w2).zhuangbeishu)--;
			((*w1).shoupaishu)++;
			((*w2).zhuangbei)[0].leixing=-1;
			((*w2).zhuangbei)[0].changdu=1;
			(*w1).Kanshoupai();
			return 0;
		}
	} else {
		for(;;) {
			printf("请对电脑使用一张【杀】,否则电脑将获得你的武器!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
			if(((*w2).zhuangbei[0].leixing==305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
			(*w2).Kanshoupai();
			scanf("%d",&x);
			if(x==-1)break;
			else if(((*w2).zhuangbei[0].leixing==305)&&x==100) {
				pai p=Zhangba(w2,qipaidui,qipaishu);
				p.paifu=-1;
				printf("使用!\n");
				j=1;
				break;
			} else if((*w2).shoupai[x].leixing==101) {
				printf("玩家对电脑使用");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu]=((*w2).shoupai)[x];
				for(i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				j=1;
				break;
			} else printf("你确定你使用的是【杀】?\n");
		}
		if(j) {
			i=Sha(w2,w1,paidui,paiduishu,qipaidui,qipaishu);
			return i;
			printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian);
		} else {
			printf("玩家放弃使用【杀】,电脑获得玩家的武器");
			((*w2).zhuangbei)[0].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[0];
			((*w2).zhuangbeishu)--;
			((*w1).shoupaishu)++;
			((*w2).zhuangbei)[0].leixing=-1;
			((*w2).zhuangbei)[0].changdu=1;
			return 0;
		}
	}
}
void Taoyuan(wujiang*w) {
	if((*w).tili<(*w).tilishangxian) {
		((*w).tili)++;
		if((*w).juese)printf("玩家");
		else printf("电脑");
		printf("恢复1点体力!\n");
	}
}
void Kaipai(pai paidui[104],int* paiduishu,int renshu,pai wugu[10]) {
	int i;
	printf("五谷丰登开牌:\n");
	for(i=1; i<=renshu; i++) {
		wugu[i-1]=paidui[104-(*paiduishu)];
		(*paiduishu)--;
		printf("%d ",i-1);
		wugu[i-1].Kanpai();
	}
}
void Qupai(pai wugu[10],wujiang*w) {
	int i,x;
	printf("五谷丰登开牌:\n");
	for(i=0; (wugu[i].leixing)!=-1; i++) {
		printf("%d ",i);
		wugu[i].Kanpai();
	}
	if((*w).juese) {
		for(;;) {
			printf("请选择你想要的卡牌,输入卡牌之前的编号,以回车结束!\n");
			scanf("%d",&x);
			if(wugu[x].leixing!=-1) {
				printf("玩家选择");
				wugu[x].Kanpai();
				(*w).shoupai[(*w).shoupaishu]=wugu[x];
				((*w).shoupaishu)++;
				for(i=x+1; i<=9; i++)wugu[i-1]=wugu[i];
				wugu[9].leixing=-1;
				break;
			}
			printf("你选择了一张空气加入手牌!");
		}
	} else {
		printf("电脑选择");
		wugu[0].Kanpai();
		(*w).shoupai[(*w).shoupaishu]=wugu[0];
		((*w).shoupaishu)++;
		for(i=1; i<=9; i++)wugu[i-1]=wugu[i];
		wugu[9].leixing=-1;
	}
}
void Rengpai(pai wugu[10],pai qipaidui[104],int*qipaishu) {
	int i;
	for(i=0; wugu[i].leixing!=-1; i++) {
		qipaidui[*qipaishu]=wugu[i];
		(*qipaishu)++;
		wugu[i].leixing=-1;
	}
}
int Nanman(wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu) {
	int i,x;
	if((*w1).juese) {
		for(x=0; x<((*w2).shoupaishu); x++) {
			if((*w2).shoupai[x].leixing==101) {
				printf("电脑打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu]=((*w2).shoupai)[x];
				for(int i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
		}
		printf("玩家对电脑造成1点伤害!\n");
		((*w2).tili)--;
		i=Binsi(w1,w2,qipaidui,qipaishu);
		return i;
	} else {
		for(;;) {
			printf("请打出一张【杀】响应【南蛮入侵】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
			if(((*w2).zhuangbei[0].leixing==305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
			(*w2).Kanshoupai();
			scanf("%d",&x);
			if(x==-1) {
				int i;
				((*w2).tili)--;
				printf("电脑对玩家造成1点伤害!\n");
				i=Binsi(w1,w2,qipaidui,qipaishu);
				return i;
				break;
			} else if(((*w2).zhuangbei[0].leixing==305)&&x==100) {
				pai p=Zhangba(w2,qipaidui,qipaishu);
				p.paifu=-1;
				printf("使用!\n");
				return 0;
				break;
			} else if((*w2).shoupai[x].leixing==101) {
				printf("玩家打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu]=((*w2).shoupai)[x];
				for(i=x+1; i<=((*w2).shoupaishu); i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			} else printf("你确定你打出的是【杀】?\n");
		}
	}
}
int Wanjian(wujiang*w1,wujiang*w2,pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) {
	int i;
	i=Shan(w1,w2,paidui,paiduishu,qipaidui,qipaishu);
	if(i==-1) {
		i=Binsi(w1,w2,qipaidui,qipaishu);
		return i;
	} else return 0;
}
int Chupai(pai paidui[104],pai qipaidui[104],int *paiduishu,int*qipaishu,wujiang*w1,wujiang*w2,pai yuanshipaidui[2][4][13]) {
	pai p1;
	int sha=1;
	int y=-1,i,t=((*w1).shoupaishu)-1;
	for(;; t--) {

		if((*w1).juese) {
			printf("\n电脑当前手牌数:%d\n",((*w2).shoupaishu));
			(*w2).Kanzhuangbei();
			(*w1).Kanshoupai();
			(*w1).Kanzhuangbei();
		}
		int j=0;
		if((*w1).juese&&((*w1).zhuangbei[0].leixing==305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
		y=Xuanpai(w1,t);
		p1=Panpai(w1,&sha,y,qipaidui,qipaishu);
		if((p1).leixing==-1)break;
		else if((p1).leixing==0)continue;
		else {
			int duixiang;
			duixiang=Mubiao(p1,w1,w2,&sha);
			if(duixiang==-2)continue;
			else {
				Da1pai(w1,w2,qipaidui,qipaishu,y);
				Miaoshu(p1,((*w1).juese),duixiang);
				if(!((*w1).juese)) {
					printf("\n电脑当前手牌数:%d\n",((*w1).shoupaishu));
					(*w1).Kanzhuangbei();
					(*w2).Kanshoupai();
					(*w2).Kanzhuangbei();
				}
				switch(p1.leixing) {
					case 101:
						i=Sha(w1,w2,paidui,paiduishu,qipaidui,qipaishu);
						if(i==-1) {
							return -1;
							break;
						}
						if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian);
						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian);
						break;
					case 103:
						Tao(w1);
						break;
					case 201:
						for(;;) {
							i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2))Chai(w1,w2,qipaidui,qipaishu);
						else;
						if((*w1).juese)(*w1).Kanshoupai();
						break;
					case 202:
						for(;;) {
							i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2))Qian(w1,w2);
						else;
						if((*w1).juese)(*w1).Kanshoupai();
						break;
					case 203:
						for(;;) {
							i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2))Wuzhong(w1,paidui,paiduishu,qipaidui,qipaishu);
						else;
						break;
					case 204:
						for(;;) {
							i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2)) {
							i=Juedou(w1,w2,qipaidui,qipaishu);
							if(i==-1)return -1;
							if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian);
							else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian);
						}
						break;
					case 205:
						for(;;) {
							i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2)) {
							i=Jiedao(w1,w2,paidui,paiduishu,qipaidui,qipaishu);
							if(i==-1)return -1;
							if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian);
							else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian);
						}
						break;
					case 206:
						for(;;) {
							i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2))Taoyuan(w1);
						j=0;
						for(;;) {
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2))Taoyuan(w2);
						break;
					case 207:
						pai wugu[10];
						for(i=1; i<=10; i++)wugu[i-1].leixing=-1;
						Kaipai(paidui,paiduishu,2,wugu);
						for(;;) {
							i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2))Qupai(wugu,w1);
						for(;;) {
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2))Qupai(wugu,w2);
						Rengpai(wugu,qipaidui,qipaishu);
						printf("弃牌数:%d\n",*qipaishu);
						break;
					case 208:
						for(;;) {
							i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2)) {
							i=Nanman(w1,w2,qipaidui,qipaishu);
							if(i==-1)return -1;
							if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian);
							else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian);
						}
						break;
					case 209:
						for(;;) {
							i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
							i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0);
							if(!i)break;
							j++;
						}
						if(!(j%2)) {
							i=Wanjian(w1,w2,paidui,paiduishu,qipaidui,qipaishu);
							if(i==-1)return -1;
							if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian);
							else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian);
						}
						break;
					case 361:
					case 362:
					case 363:
						((*w1).juli[0])--;
						break;
					case 381:
					case 382:
					case 383:
						((*w2).juli[0])++;
						break;
					default:
						break;
				}
				printf("\n");
			}
		}
	}
	return 0;
}
void Qipai(pai shoupai[20],int *shoupaishu,pai qipaidui[104],int *qipaishu,int juese,int *shoupaishangxian) {
	int x;
	if((*shoupaishu)>(*shoupaishangxian)) {
		if(juese!=1&&juese!=0)printf("身份参数错误!");
		int q=(*shoupaishu)-(*shoupaishangxian);
		int i,j;
		for(j=1; j<=q; j++) {
			for(;;) {
				if(juese) {
					printf("弃牌请输入手牌之前的编号,以回车结束!\n注:一次只能弃一张牌\n");
					printf("手牌数:%d\n",*shoupaishu);
					scanf("%d",&x);
					if(x>=0&&x<(*shoupaishu))break;
					else printf("你弃掉了一张空气!\n");
				} else {
					srand((unsigned)time(NULL));
					x=rand()%(*shoupaishu);
					break;
				}
			}
			qipaidui[*qipaishu]=shoupai[x];
			for(i=x+1; i<=(*shoupaishu); i++)shoupai[i-1]=shoupai[i];
			(*shoupaishu)--;
			if(juese)printf("弃牌阶段玩家弃置");
			else printf("弃牌阶段电脑弃置");
			qipaidui[*qipaishu].Kanpai();
			(*qipaishu)++;
			int m;
			if(juese) {
				printf("玩家当前手牌:\n");
				for(m=0; m<=(*shoupaishu-1); m++) {
					printf("%d ",m);
					(shoupai[m]).Kanpai();
				}
			}
			printf("弃牌堆:%d\n",*qipaishu);
		}
	}
}
int Huihe(pai A[104],pai B[104],int *x,int *y,pai yuanshipaidui[2][4][13],wujiang *w1,wujiang *w2) {
	printf("\n回合开始阶段……\n");
	switch((*w1).huihekaishi) {
		case 0:
			break;
		default:
			printf("回合开始阶段参数错误!\n");
			break;
	}
	printf("判定阶段……\n");
	int K=0;
	if((*w1).pandingshu>0) {
		int i,j;
		for(; (*w1).pandingshu;) {
			switch((*w1).pandingpai[0].leixing) {
				case 251:
					printf("【乐不思蜀】开始判定……\n");
					break;
				case 252:
					printf("【闪电】开始判定……\n");
					break;
				default:
					printf("【??】开始判定……\n");
					break;
			}
			j=0;
			pai p=((*w1).pandingpai[0]);
			for(;;) { //在判定之前询问【无懈】
				i=Wuxie(&p,w2,w1,B,y,0);
				if(!i)break;
				j++;
				i=Wuxie(&p,w1,w2,B,y,0);
				if(!i)break;
				j++;
			}
			switch((*w1).pandingpai[0].leixing) {
				case 251:
					if(!(j%2)) {
						printf("【乐不思蜀】的判定牌是:");
						Panding(A,x,B,y);
						if((B[(*y)-1].huase)!=1) {
							printf("【乐不思蜀】判定成功!\n");
							if((*w1).juese)printf("玩家");
							else printf("电脑");
							printf("跳过出牌阶段!\n");
							K=-1;
						} else printf("【乐不思蜀】判定失败!\n");
					}
					B[*y]=(*w1).pandingpai[0];
					((*w1).pandingshu)--;
					(*w1).pandingpai[0]=(*w1).pandingpai[1];
					(*w1).pandingpai[1]=(*w1).pandingpai[2];
					(*w1).pandingpai[2].leixing=-1;
					(*y)++;
					break;
				case 252:
					if(!(j%2)) {
						printf("【闪电】的判定牌是:");
						Panding(A,x,B,y);
						if((B[(*y)-1].huase==0)&&(B[(*y)-1].dianshu>=1)&&(B[(*y)-1].dianshu<=8)) {
							printf("【闪电】判定成功!\n");
							if((*w1).juese)printf("玩家");
							else printf("电脑");
							printf("受到3点雷电伤害!");
							((*w1).tili)=((*w1).tili)-3;
							i=Binsi(w2,w1,B,y);
							B[*y]=(*w1).pandingpai[0];
							((*w1).pandingshu)--;
							(*w1).pandingpai[0]=(*w1).pandingpai[1];
							(*w1).pandingpai[1]=(*w1).pandingpai[2];
							(*w1).pandingpai[2].leixing=-1;
							(*y)++;
							if(i==-1)return -1;
						} else {
							printf("【闪电】判定失败!\n");
							(*w2).pandingpai[2]=(*w2).pandingpai[1];
							(*w2).pandingpai[1]=(*w2).pandingpai[0];
							(*w2).pandingpai[0]=(*w1).pandingpai[0];
							(*w1).pandingpai[0]=(*w1).pandingpai[1];
							(*w1).pandingpai[1]=(*w1).pandingpai[2];
							(*w1).pandingpai[2].leixing=-1;
							((*w1).pandingshu)--;
							((*w2).pandingshu)++;
						}
						break;
					}
				default:
					printf("判定牌错误!");
			}
			printf("弃牌数:%d\n",*y);
		}
	} else if(!((*w1).pandingshu));
	else printf("判定阶段参数错误!\n");
	printf("摸牌阶段……\n");
	switch((*w1).mopai) {
		case 0:
			Mopai(&((*w1).shoupaishu),(*w1).shoupai,A,x,B,y,(*w1).juese);
			break;
		case -1:
			break;
		default:
			printf("摸牌阶段参数错误!\n");
			break;
	}
	if(K==-1)goto M;
	printf("出牌阶段……\n");
	switch((*w1).chupai) {
		case 0: {
			int i;
			i=Chupai(A,B,x,y,w1,w2,yuanshipaidui);
			if(i==-1) {
				return -1;
				break;
			} else break;
		}
		case -1:
			break;
		default:
			printf("出牌阶段参数错误!\n");
			break;
	}
M:
	printf("弃牌阶段……\n");
	switch((*w1).qipai) {
		case 0:
			Qipai((*w1).shoupai,&((*w1).shoupaishu),B,y,(*w1).juese,&((*w1).tili));
			break;
		default:
			printf("弃牌阶段参数错误!\n");
			break;
	}
	printf("回合结束阶段……\n");
	switch((*w1).huihejieshu) {
		case 0:
			break;
		default:
			printf("回合结束阶段参数错误!\n");
			break;
	}
	return 0;
}
int main() {
	void Kanshoupai(pai p);
	pai yuanshipaidui[2][4][13],qipaidui[104],paidui[104];
	wujiang wanjia,com;
	com.tili=wanjia.tili=5;
	com.tilishangxian=wanjia.tilishangxian=5;
	com.huihekaishi=wanjia.huihekaishi=0;
	com.panding=wanjia.panding=0;
	com.mopai=wanjia.mopai=0;
	com.chupai=wanjia.chupai=0;
	com.qipai=wanjia.qipai=0;
	com.huihejieshu=wanjia.huihejieshu=0;
	com.shoupaishu=wanjia.shoupaishu=0;
	com.pandingshu=wanjia.pandingshu=0;
	com.zhuangbeishu=wanjia.zhuangbeishu=0;
	com.juese=0;
	wanjia.juese=1;
	pai p;
	p.leixing=-1;
	com.zhuangbei[0]=com.zhuangbei[1]=com.zhuangbei[2]=com.zhuangbei[3]=wanjia.zhuangbei[0]=wanjia.zhuangbei[1]=wanjia.zhuangbei[2]=wanjia.zhuangbei[3]=p;
	com.zhuangbei[0].changdu=wanjia.zhuangbei[0].changdu=1;
	com.pandingpai[0]=com.pandingpai[1]=com.pandingpai[2]=wanjia.pandingpai[0]=wanjia.pandingpai[1]=wanjia.pandingpai[2]=p;
	com.juli[0]=wanjia.juli[0]=1;
	int a,b,c;
	for(a=0; a<=1; a++) {
		for(b=0; b<=3; b++) {
			for(c=0; c<=12; c++) {
				yuanshipaidui[a][b][c].paifu=a;
				yuanshipaidui[a][b][c].huase=b;
				yuanshipaidui[a][b][c].dianshu=c;
			}
		}
	}
	yuanshipaidui[0][0][0].leixing=204;
	yuanshipaidui[0][0][1].leixing=331;
	yuanshipaidui[0][0][2].leixing=201;
	yuanshipaidui[0][0][3].leixing=201;
	yuanshipaidui[0][0][4].leixing=304;
	yuanshipaidui[0][0][4].changdu=3;
	yuanshipaidui[0][0][5].leixing=251;
	yuanshipaidui[0][0][6].leixing=101;
	yuanshipaidui[0][0][7].leixing=101;
	yuanshipaidui[0][0][8].leixing=101;
	yuanshipaidui[0][0][9].leixing=101;
	yuanshipaidui[0][0][10].leixing=202;
	yuanshipaidui[0][0][11].leixing=201;
	yuanshipaidui[0][0][12].leixing=208;
	yuanshipaidui[0][1][0].leixing=209;
	yuanshipaidui[0][1][1].leixing=102;
	yuanshipaidui[0][1][2].leixing=103;
	yuanshipaidui[0][1][3].leixing=103;
	yuanshipaidui[0][1][4].leixing=308;
	yuanshipaidui[0][1][4].changdu=5;
	yuanshipaidui[0][1][5].leixing=103;
	yuanshipaidui[0][1][6].leixing=103;
	yuanshipaidui[0][1][7].leixing=103;
	yuanshipaidui[0][1][8].leixing=103;
	yuanshipaidui[0][1][9].leixing=101;
	yuanshipaidui[0][1][10].leixing=101;
	yuanshipaidui[0][1][11].leixing=103;
	yuanshipaidui[0][1][12].leixing=102;
	yuanshipaidui[0][2][0].leixing=204;
	yuanshipaidui[0][2][1].leixing=101;
	yuanshipaidui[0][2][2].leixing=101;
	yuanshipaidui[0][2][3].leixing=101;
	yuanshipaidui[0][2][4].leixing=101;
	yuanshipaidui[0][2][5].leixing=101;
	yuanshipaidui[0][2][6].leixing=101;
	yuanshipaidui[0][2][7].leixing=101;
	yuanshipaidui[0][2][8].leixing=101;
	yuanshipaidui[0][2][9].leixing=101;
	yuanshipaidui[0][2][10].leixing=101;
	yuanshipaidui[0][2][11].leixing=205;
	yuanshipaidui[0][2][12].leixing=205;
	yuanshipaidui[0][3][0].leixing=204;
	yuanshipaidui[0][3][1].leixing=102;
	yuanshipaidui[0][3][2].leixing=102;
	yuanshipaidui[0][3][3].leixing=102;
	yuanshipaidui[0][3][4].leixing=102;
	yuanshipaidui[0][3][5].leixing=101;
	yuanshipaidui[0][3][6].leixing=101;
	yuanshipaidui[0][3][7].leixing=101;
	yuanshipaidui[0][3][8].leixing=101;
	yuanshipaidui[0][3][9].leixing=101;
	yuanshipaidui[0][3][10].leixing=102;
	yuanshipaidui[0][3][11].leixing=103;
	yuanshipaidui[0][3][12].leixing=101;
	yuanshipaidui[1][0][0].leixing=252;
	yuanshipaidui[1][0][1].leixing=302;
	yuanshipaidui[1][0][1].changdu=2;
	yuanshipaidui[1][0][2].leixing=202;
	yuanshipaidui[1][0][3].leixing=202;
	yuanshipaidui[1][0][4].leixing=383;
	yuanshipaidui[1][0][5].leixing=303;
	yuanshipaidui[1][0][5].changdu=2;
	yuanshipaidui[1][0][6].leixing=208;
	yuanshipaidui[1][0][7].leixing=101;
	yuanshipaidui[1][0][8].leixing=101;
	yuanshipaidui[1][0][9].leixing=101;
	yuanshipaidui[1][0][10].leixing=210;
	yuanshipaidui[1][0][11].leixing=305;
	yuanshipaidui[1][0][11].changdu=3;
	yuanshipaidui[1][0][12].leixing=362;
	yuanshipaidui[1][1][0].leixing=206;
	yuanshipaidui[1][1][1].leixing=102;
	yuanshipaidui[1][1][2].leixing=207;
	yuanshipaidui[1][1][3].leixing=207;
	yuanshipaidui[1][1][4].leixing=361;
	yuanshipaidui[1][1][5].leixing=251;
	yuanshipaidui[1][1][6].leixing=203;
	yuanshipaidui[1][1][7].leixing=203;
	yuanshipaidui[1][1][8].leixing=203;
	yuanshipaidui[1][1][9].leixing=101;
	yuanshipaidui[1][1][10].leixing=203;
	yuanshipaidui[1][1][11].leixing=201;
	yuanshipaidui[1][1][12].leixing=381;
	yuanshipaidui[1][2][0].leixing=301;
	yuanshipaidui[1][2][0].changdu=1;
	yuanshipaidui[1][2][1].leixing=331;
	yuanshipaidui[1][2][2].leixing=201;
	yuanshipaidui[1][2][3].leixing=201;
	yuanshipaidui[1][2][4].leixing=382;
	yuanshipaidui[1][2][5].leixing=251;
	yuanshipaidui[1][2][6].leixing=208;
	yuanshipaidui[1][2][7].leixing=101;
	yuanshipaidui[1][2][8].leixing=101;
	yuanshipaidui[1][2][9].leixing=101;
	yuanshipaidui[1][2][10].leixing=101;
	yuanshipaidui[1][2][11].leixing=210;
	yuanshipaidui[1][2][12].leixing=210;
	yuanshipaidui[1][3][0].leixing=301;
	yuanshipaidui[1][3][0].changdu=1;
	yuanshipaidui[1][3][1].leixing=102;
	yuanshipaidui[1][3][2].leixing=202;
	yuanshipaidui[1][3][3].leixing=202;
	yuanshipaidui[1][3][4].leixing=306;
	yuanshipaidui[1][3][4].changdu=3;
	yuanshipaidui[1][3][5].leixing=102;
	yuanshipaidui[1][3][6].leixing=102;
	yuanshipaidui[1][3][7].leixing=102;
	yuanshipaidui[1][3][8].leixing=102;
	yuanshipaidui[1][3][9].leixing=102;
	yuanshipaidui[1][3][10].leixing=102;
	yuanshipaidui[1][3][11].leixing=307;
	yuanshipaidui[1][3][11].changdu=4;
	yuanshipaidui[1][3][12].leixing=363;
	int paiduishu=104;
	int qipaishu=0;
	printf("游戏开始! by cyh\n");
	Qishixipai(yuanshipaidui,paidui);
	Qishishoupai(&wanjia,paidui,&(paiduishu),qipaidui,&(qipaishu));
	Qishishoupai(&com,paidui,&(paiduishu),qipaidui,&(qipaishu));
	int i;
	for(;;) {
		i=Huihe(paidui,qipaidui,&paiduishu,&qipaishu,yuanshipaidui,&wanjia,&com);
		if(i==-1)break;
		i=Huihe(paidui,qipaidui,&paiduishu,&qipaishu,yuanshipaidui,&com,&wanjia);
		if(i==-1)break;
	}
}