#include<stdio.h>
#include<conio.h>
#include<iostream>
#include<stdlib.h>
#include<windows.h>
#include<time.h>
#define framex 2
#define framey 2
#define wide 40
#define high 25
using namespace std;
int i,j,a[2];

//更改颜色
int color(int c)
{
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c);        //更改文字颜色
	return 0;
}

//将光标移动到指定位置
void gotoxy(HANDLE hout,int x,int y){
//COORD是WindowsAPI中定义的一种结构,表示一个字符在控制台屏幕上的坐标
	COORD pos;
	pos.X=x;
	pos.Y=y;
//SetConsoleCursorPosition是API中定位光标位置的函数。
	SetConsoleCursorPosition(hout,pos);
}
void cover (HANDLE hout);
void explation(HANDLE hout)
{
	int i,j=1;
	system("cls");
	color(13);
	gotoxy(hout,44,3);
	cout << "游戏说明";
	color(2);
	for(i=6;i<=22;i++)
	{
		for(j=20;j<=75;j++)
		{
			gotoxy(hout,j,i);
			if(i==6||i==22)cout << "=" ;
			else if(j==20||j==75)cout << "||";
		}
	}
	color(3);
	gotoxy(hout,25,8);
	cout << "1、不能穿墙,不能咬到自己" ;
	color(10);
	gotoxy(hout,25,11);
	cout << "2、用 ↑(W)  ↓(S)  ←(A)  →(D)分别控制蛇的移动";
    color(14);
    gotoxy(hout,25,14);
    cout << "3、按任意键(除去ESC)暂停游戏,方向键继续";
    color(11);
    gotoxy(hout,25,17);
    cout << "4、ESC:自爆,游戏结束";
    color(4);
    getch();//按任意键返回主界面
    system("cls");
    cover (hout);
}

//游戏封面
void cover (HANDLE hout){
    gotoxy(hout,35,1);
    color(6);
    printf("/^\\/^\\");

    gotoxy(hout,34,2);
    printf("|_| o|");

    gotoxy(hout,33,2);
    color(2);
    printf("_");

    gotoxy(hout,25,3);
    color(12);
    printf("\\/");

    gotoxy(hout,31,3);
    color(2);
    printf("/");

    gotoxy(hout,37,3);
    color(6);
    printf("\\_/");

    gotoxy(hout,41,3);

	for(i=20;i<=26;i++){
		for(j=27;j<=74;j++)
		{
			gotoxy(hout,j,i);
			if(i==20||i==26)
			{
				cout << "-";
			}
			else if(j==27||j==74)
			{
				cout << "|";
			}
		}
	}
    color(12);
    gotoxy(hout,35,22);
    cout << "1.开始游戏";
    gotoxy(hout,55,22);
    cout << "2.游戏说明";
    gotoxy(hout,35,24);
    cout << "3.退出游戏";
    color(9);
    gotoxy(hout,framex+wide*2,framey+19);
    cout << "\n姓名:周博鸿";
    gotoxy(hout,framex+wide*2,framey+21);
    cout << "\n来自:可达信奥";
    gotoxy(hout,framex+wide*2,framey+23);
    cout << "\n完成时间:2024年06月1日";
    gotoxy(hout,29,27);
    color(3);
    printf("输入数字做出你的选择:");
    color(14);
    int n;
    scanf("%d",&n);
	switch(n){
        case 1:
        system("cls");//清屏
        break;
        case 2:
        explation(hout);
        break;
        case 3:
        exit(0);
        break;
	}

}
//定义蛇的结构体
struct  Snake{
    int x[100];
    int y[100];
    int speed;
    int length;
    int count;
    int tm1;//开始时间
    int tm2;//持续时间
};
//定义食物的结构体
struct Food{
    int x;
    int y;
};
//制作框架
void makeframe(struct Snake snake){
//定义显示器变量句柄
    HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
    gotoxy(hout,framex+wide*2+5,framey);
    cout << "   贪吃蛇游戏";
    gotoxy(hout,framex+wide*2+5,framey+3);
    cout << "使用方向键或wasd移动";
    gotoxy(hout,framex+wide*2+5,framey+5);
    cout << "长按方向键可加速";
    gotoxy(hout,framex+wide*2+5,framey+7);
    cout << "按任意键暂停,方向键继续";
}
//初始化蛇
void initsnake(struct Snake *snake){
    snake->x[0]=framex+2;
    snake->y[0]=framey+high/2;
    snake->count=0;
    snake->length=3;
    snake->speed=400;
    snake->tm1=time(NULL);

//初始化由蛇尾至蛇头的坐标
    for(i=1;i<snake->length;i++){
        snake->x[i]=snake->x[i-1]+1;
        snake->y[i]=snake->y[i-1];
    }

}
//打印蛇
void printsnake(HANDLE hout ,struct Snake *snake){
    for(i=0;i<snake->length;i++){
    gotoxy(hout,snake->x[i],snake->y[i]);
    if(i==snake->length-1)
        cout << "头";
    else if(i==0)
        cout << "尾";
    else
        cout << "身";
    }
}
//移动蛇
void movesnake(HANDLE hout,struct Snake *snake){
    gotoxy(hout,snake->x[0],snake->y[0]);
//清除蛇尾
    printf("  ");
//蛇的后一节坐标变成前一节的坐标
    for(i=1;i<snake->length;i++){
        snake->x[i-1]=snake->x[i];
        snake->y[i-1]=snake->y[i];
    }
}
//打印食物
void printfood (HANDLE hout,struct Snake *snake,struct Food* food){
//用计算机时间获取随机值
    srand((unsigned)time(NULL));
    while(1){
//将食物的横纵坐标的大小限定在窗口大小内
        food->x=rand()%(wide-2)+1;
        food->y=rand()%(high-2)+1;
//避免食物出现在边框上
        if(food->x==0&&food->y==0)
        continue;
//将食物的坐标放置在窗口内
        food->x=2*food->x+framex;
        food->y+=framey;
//如果食物出现在蛇上,重新产生食物
    	for(i=0;i<snake->length;i++){
            if(food->x==snake->x[i]&&food->y==snake->y[i])
            break;
		}
//食物不在蛇上,打印食物,结束循环
        if(i==snake->length){
            gotoxy(hout,food->x,food->y);
            cout << "食";
            break;
        }
	}

}
//吃食物
void eatfood(HANDLE hout,struct Snake * snake,struct Food *food){
//如果蛇头的坐标等于食物的坐标
    if(snake->x[snake->length-1]==food->x&&snake->y[snake->length-1]==food->y){
//蛇长加一
        snake->length++;
//蛇身(不包括蛇尾)整体像前移动一格
    for(i=snake->length-1;i>0;i--){
        snake->x[i]=snake->x[i-1];
        snake->y[i]=snake->y[i-1];
    }
//得到蛇尾的坐标(即蛇移动前的蛇尾坐标)
    snake->x[0]=a[0];
    snake->y[0]=a[1];
    printfood(hout,snake,food);
    snake->count++;
    if(snake->count%3==0)
        snake->speed-=50;
    }
}
//死亡判断
int ifdead(struct Snake* snake){
//如果碰到左边界 返回0;
    if(snake->x[snake->length-1]==framex)
        return 0;
    //如果碰到右边界 返回0;
    if(snake->x[snake->length-1]==framex+wide*2)
        return 0;
    //如果碰到上边界 返回0;
    if(snake->y[snake->length-1]==framey)
        return 0;
    //如果碰到下边界 返回0;
    if(snake->y[snake->length-1]==framey+high)
        return 0;
//如果碰到自己身体 返回0;
    for(i=0; i<snake->length-1; i++)
        if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] )
            return 0;
    //否则返回1;
    return 1;
}
//开始游戏
int main(){
    unsigned char ch =77;
    //定义显示器句柄
    HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
    cover(hout);
    struct Snake s, *snake=&s;
    struct Food  f,  *food=&f;
    initsnake(snake);
    makeframe(*snake);
    printfood(hout,snake,food);
    Sleep(500);
    while(1){
        a[0]=snake->x[0];
        a[1]=snake->y[0];
        j=0;
    //如果用户敲击键盘
        if(kbhit()){
            //用ch接收输入 ,注意是getch(),不需敲击回车
            ch=getch();
        if(kbhit()){
            //长按时间
            Sleep(20);
            j=1;
        }
    }
    switch(ch){
    //向上移动
        case'W':
        case 'w' :
        case 72:{
        movesnake(hout,snake);
        //蛇头纵坐标减一
        snake->y[snake->length-1]-=1;
        break;
        }
        //向下移动
        case'S':
        case 's':
        case 80:{
            movesnake(hout,snake);
            //蛇头纵坐标加一
            snake->y[snake->length-1]+=1;
            break;
        }
        //向左移动
        case'A':
        case 'a':
        case 75:{
            movesnake(hout,snake);
            //蛇头横坐标减二
            snake->x[snake->length-1]-=2;
            break;
        }
        //向右移动
        case'D':
        case 'd':
        case 77:{
            movesnake(hout,snake);
            //蛇头横坐标加二
            snake->x[snake->length-1]+=2;
            break;
    	}
    }

    eatfood(hout,snake,food);
    printsnake(hout,snake);
    //如果判断蛇死亡,跳出循环
    if(ifdead(snake)==0||ch==27||snake->speed==0){
        gotoxy(hout,framex+wide/2,framey-2);
        if(snake->speed==0)
            printf("恭喜你通关了!!!");
        else
            printf("糟糕 T_T");
            break;
    }

    if(j==0)
    //如果没有长按,蛇滞留的时间为 
        Sleep(snake->speed);
    //如果长按,蛇滞留的时间为 20ms,即加速 
    else 
        Sleep(20);

    }
    //跳出循环时 ,滞留死亡场景一段时间
    Sleep(1000);
    //清屏
    system("cls");
    //显示结束界面
    if(snake->speed==0)printf("\n\n\n\n\n\t\t\t哈哈,你赢了\n\n\t\t\t你得到了满分:24\n\n\n");
    else printf("\n\n\n\n\n\t\t\t哈哈,你输了\n\n\t\t\t你的最终得分是:%d\n\n\n",snake->count);
    Sleep(1000);
    system("cls");
    //递归调用main函数,死亡之后回到主界面
    main();
    return 0;

}